mesa/docs
Dave Airlie 8f7338f284 egl: add initial EGL_MESA_image_dma_buf_export v2.4
At the moment to get an EGL image to a dma-buf file descriptor,
you have to use EGL_MESA_drm_image, and then use libdrm to
convert this to a file descriptor.

This extension just provides an API modelled on EGL_MESA_drm_image,
to return a dma-buf file descriptor.

v2: update spec for new API proposal
add internal queries to get the fourcc back from intel driver.

v2.1: add gallium pieces.

v2.2: add offsets to spec and API, rename fd->fds, stride->strides
in API. rewrite spec a bit more, add some q/a

v2.3:
add modifiers to query interface and 64-bit type for that (Daniel Stone)
specifiy what happens to num fds vs num planes differences. (Chad Versace)

v2.4:
fix grammar (Daniel Stone)

Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-04-01 14:10:04 +10:00
..
relnotes docs: Add sha256 sums for the 10.5.2 release 2015-03-28 19:21:31 +00:00
specs egl: add initial EGL_MESA_image_dma_buf_export v2.4 2015-04-01 14:10:04 +10:00
application-issues.html
ARB_color_buffer_float.txt
autoconf.html docs/autoconf: explicitly mention PKG_CONFIG_PATH for cross/multilib builds 2014-08-15 18:00:37 +01:00
bugs.html
conform.html
contents.html st/vega: Remove. 2015-03-04 11:01:45 +00:00
COPYING
debugging.html
developers.html
devinfo.html docs: Update instructions for creating a release 2014-08-21 10:46:02 -07:00
dispatch.html glx: remove support for non-multithreaded platforms 2015-03-11 23:28:26 +00:00
download.html
egl.html docs: update the egl_platforms list 2015-03-21 17:16:44 +00:00
envvars.html
extensions.html
faq.html
gears.png
GL3.txt llvmpipe: enable ARB_texture_gather 2015-03-31 17:23:51 +02:00
helpwanted.html
index.html docs: add news item and link release notes for mesa 10.5.2 2015-03-28 19:21:31 +00:00
install.html scons: Prefer winflexbison, and use --wincompat when available. 2015-03-22 08:23:24 +00:00
intro.html
libGL.txt
license.html
lists.html
llvmpipe.html docs: Update minimum required LLVM version. 2014-11-07 21:00:06 +00:00
mangling.html
mesa.css
opengles.html
osmesa.html
patents.txt
perf.html
postprocess.html
precompiled.html
README.UVD
README.VCE
README.WIN32 windows/gdi: Remove. 2015-03-04 11:01:38 +00:00
relnotes.html docs: add news item and link release notes for mesa 10.5.2 2015-03-28 19:21:31 +00:00
repository.html
shading.html
sourcedocs.html
sourcetree.html st/vega: Remove. 2015-03-04 11:01:45 +00:00
systems.html
thanks.html
utilities.html
VERSIONS
versions.html
viewperf.html docs: document Viewperf 12 issues 2015-03-31 11:50:20 -06:00
vmware-guest.html
webmaster.html
xlibdriver.html

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa

to build classic osmesa driver; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.