When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> |
||
|---|---|---|
| .. | ||
| GLSL.std.450.h | ||
| nir_spirv.h | ||
| spirv.h | ||
| spirv2nir.c | ||
| spirv_info.c | ||
| spirv_info.h | ||
| spirv_to_nir.c | ||
| vtn_alu.c | ||
| vtn_cfg.c | ||
| vtn_glsl450.c | ||
| vtn_private.h | ||
| vtn_variables.c | ||