Technically, the GLSLang bug related to this can also affect SSBO writes
where the bool -> uint conversion is missing. However, the only known
shipping application with an old enough version of GLSLang to cause
issues with this is the new DOOM game so we keep the workaround as small
as possible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104424
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>