mesa/src/compiler
Marek Olšák a052a9c277 glsl: handle int16 and uint16 types and add instructions for mediump
v2: add more changes to ir_validate.cpp

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
2020-06-02 20:01:18 +00:00
..
glsl glsl: handle int16 and uint16 types and add instructions for mediump 2020-06-02 20:01:18 +00:00
nir nir: add options::vectorize_vec2_16bit to limit vectorization to vec2 16 2020-06-02 20:01:18 +00:00
spirv spirv,radv,anv: implement no-op VK_GOOGLE_user_type 2020-05-28 17:30:24 +02:00
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp nir: add int16 and uint16 type helpers 2020-06-02 20:01:18 +00:00
glsl_types.h glsl: handle int16 and uint16 types and add instructions for mediump 2020-06-02 20:01:18 +00:00
Makefile.sources nir: add pass to lower disjoint wrmask's 2020-05-13 20:24:49 -07:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir_types.cpp nir: add int16 and uint16 type helpers 2020-06-02 20:01:18 +00:00
nir_types.h nir: add int16 and uint16 type helpers 2020-06-02 20:01:18 +00:00
SConscript
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir
SConscript.spirv
shader_enums.c compiler: add VARYING_SLOT_VIEWPORT_MASK 2020-04-15 20:12:00 -04:00
shader_enums.h freedreno/ir3: Improve shader key normalization. 2020-05-01 16:26:32 +00:00
shader_info.h iris, i965: Drop max_variable_local_size 2020-05-27 18:16:31 -07:00