For performance tuning in drivers. It filters out window system framebuffers and OpenGL renderbuffers. radeonsi will use this to guess whether a depth buffer will be read by a shader. There is no guarantee about what will actually happen. This is a departure from PIPE_BIND flags which are defined to be strict but they are useless in practice. Acked-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> |
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| .. | ||
| amd | ||
| compiler | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||