mesa/src
Ilia Mirkin a651bc027d nvc0: fix blit triangle size to fully cover FB's > 8192x8192
The idea is that a single triangle will cover the whole area being
drawn, allowing the blit shader to do its work. However the max fb size
is 16384x16384, which means that the triangle we draw needs to be twice
that in order to cover the whole area fully. Increase the size of the
triangle to 32768x32768.

This fixes a number of dEQP tests that were failing because a blit was
involved which would miss some of the resulting texture.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
2016-03-13 13:17:24 -04:00
..
compiler nir/clone: Add support for cloning a single function_impl 2016-03-12 15:48:36 -08:00
egl egl: clean up typedef madness in the backend API 2016-03-10 18:03:14 +01:00
gallium nvc0: fix blit triangle size to fully cover FB's > 8192x8192 2016-03-13 13:17:24 -04:00
gbm gbm: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest
hgl
loader dri: add backbuffer use flag 2016-03-09 15:02:25 +01:00
mapi glapi: remove the final function offset tags 2016-03-09 17:16:51 +00:00
mesa i965: Use foreach_in_list_reverse_safe() macro. 2016-03-12 19:23:50 -08:00
util util/sha: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00