mesa/src/compiler
Dave Airlie aaa69c79cd glsl: allow layout qualifier overrides with ARB_shading_language_420pack
GLSL 4.20 allows overriding the layout qualifiers.

This helps fix:
GL45-CTS.shading_language_420pack.qualifier_override_layout

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-05-23 16:19:57 +10:00
..
glsl glsl: allow layout qualifier overrides with ARB_shading_language_420pack 2016-05-23 16:19:57 +10:00
nir nir: Fix crash in nir_lower_wpos_center(). 2016-05-20 16:33:24 -07:00
spirv spirv: Handle the PixelCenterInteger execution mode. 2016-05-20 14:44:22 -07:00
.gitignore
Android.glsl.gen.mk glsl: android: add back missing generated glcpp include path 2016-04-21 14:43:21 +01:00
Android.glsl.mk glsl: move the android build scripts a level up 2016-04-11 19:08:23 +01:00
Android.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.gen.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp glsl: handle same struct redeclaration (v2) 2016-05-20 11:22:52 +10:00
glsl_types.h glsl: handle same struct redeclaration (v2) 2016-05-20 11:22:52 +10:00
Makefile.am compiler: automake: flesh out NIR into separate makefile. 2016-04-11 19:08:23 +01:00
Makefile.glsl.am compiler: automake: split out glsl into separate makefile 2016-04-11 19:08:23 +01:00
Makefile.nir.am Merge remote-tracking branch 'public/master' into vulkan 2016-04-13 20:25:39 -07:00
Makefile.sources nir: Add a simple nir_lower_wpos_center() pass for Vulkan drivers. 2016-05-20 14:30:00 -07:00
nir_types.cpp compiler: Add a C wrapper for glsl_type::without_array(). 2016-05-07 15:44:41 -07:00
nir_types.h nir: glsl_get_bit_size() should take glsl_type 2016-05-12 13:39:40 -04:00
SConscript scons: Build NIR. 2016-04-14 16:38:59 +01:00
SConscript.glsl glsl: move the scons build script a level up 2016-04-11 19:08:23 +01:00
SConscript.nir scons: Build NIR. 2016-04-14 16:38:59 +01:00
shader_enums.c glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00
shader_enums.h glsl: fix location and component packing validation on patches 2016-05-17 15:06:12 +10:00