mesa/src/compiler
Alyssa Rosenzweig 0ea67e57e5 nir: Add fsin_agx opcode
Used to split up the fsin/fcos lowering for AGX between NIR and the
backend, to permit algebraic optimizations without polluting NIR with
too many hardware details. The backend NIR lowering produces an
fmul/ffma of the input so we can optimize code like sin(2*x).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10582>
2021-05-02 17:41:09 -04:00
..
glsl glsl: ignore interface precision qualifier on desktop GL 2021-04-27 08:25:41 +00:00
nir nir: Add fsin_agx opcode 2021-05-02 17:41:09 -04:00
spirv spirv: Don't replicate patch bool in vtn_variable 2021-04-29 06:55:29 +00:00
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp Convert most remaining free-form fall-through comments to FALLTHROUGH 2021-04-15 16:01:22 +00:00
glsl_types.h glsl: fix is_integer_16_32 2021-04-10 09:01:54 +00:00
Makefile.sources nir: Rename nir_lower_cl_images_to_tex, replace 'cl' with 'readonly' 2021-04-23 23:16:15 +00:00
meson.build
nir_types.cpp
nir_types.h
shader_enums.c compiler: Drop now unused gl_varying_slot_name() 2021-02-13 00:44:53 +00:00
shader_enums.h shader_enums: Fix MSVC warning C4334 (32bit shift cast to 64bit) 2021-04-20 00:28:35 +00:00
shader_info.h nir: add new VARYING_SLOTs and shader info for packed 16-bit varyings 2021-04-13 05:07:42 +00:00