mesa/src
Chad Versace b18875d441 intel: Use separate stencil whenever possible
For depthstencil renderbuffers, we were using separate stencil only if the
hardware required it. Since the performance gains from HiZ is so high, we
should always use separate stencil if the hardware supports it.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2011-11-22 10:50:52 -08:00
..
egl egl: silence unused var warning 2011-11-10 16:00:46 -07:00
gallium nvc0: add support for GF119 (NVD9) 2011-11-18 15:45:54 -08:00
gbm
getopt
glsl glsl: Add missing textureSize(samplerCubeShadow, int) variant. 2011-11-16 00:57:33 -08:00
glu glu: Fix deprecated conversion from string constant to ‘char*’ warning. 2011-11-09 10:24:37 +00:00
glx drisw: Enable SGI_make_current_read for direct contexts 2011-11-01 13:52:48 -04:00
mapi mesa,glsl,mapi: Put extern "C" { ... } where appropriate. 2011-11-09 10:24:37 +00:00
mesa intel: Use separate stencil whenever possible 2011-11-22 10:50:52 -08:00
Makefile
SConscript scons: Unbreak mingw build. 2011-09-20 20:50:48 +01:00