With UBOs and SSBOs we have boolean types but they're actually 32-bit values. Make the validator a little less strict so that we can do a 32-bit load/store on boolean types. We're about to add a lowering pass called gl_nir_lower_buffers which will lower boolean load/store operations to 32-bit and insert i2b and b2i instructions to convert to/from 1-bit booleans. We want that to be legal. Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org> Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> |
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| .gitignore | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| blob.c | ||
| blob.h | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.am | ||
| Makefile.glsl.am | ||
| Makefile.nir.am | ||
| Makefile.sources | ||
| Makefile.spirv.am | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||