mesa/src
Eric Anholt b31a99367c mesa: Add renderbuffer accessors for A, I, L, FLOAT32.
Of these, intel will be using I and L initially, and A once we rewrite
fragment shaders and the CC for rendering to it as R.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:42 -07:00
..
driclient
egl egl/wayland: Update to per-surface frame events 2011-04-12 11:08:17 -04:00
gallium r600g: fix userspace fences again 2011-04-20 13:09:09 -04:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: fix conversions from uint to bool and from float/bool to uint 2011-04-18 17:09:47 -07:00
glu mesa: fix mesa version string construction 2010-10-19 08:59:27 -06:00
glut scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00
glw
glx glx: Only remove the glx_display from the list after it's destroyed. 2011-04-10 18:53:34 +02:00
mapi glapi: regenerated files for GL_ARB_sampler_objects 2011-04-10 13:12:49 -06:00
mesa mesa: Add renderbuffer accessors for A, I, L, FLOAT32. 2011-04-20 10:35:42 -07:00
Makefile
SConscript scons: builtin_glsl_function on windows needs bundled getopt. 2011-02-11 20:09:26 +00:00