This code is compiled out, but has been left in place in case we wanted
to use it for debugging something. In the olden days, we'd use it for
platform enabling. I can't think of the last time we did that, though.
I also used to use it for debugging. If something was misrendering, I'd
iterate through shaders 0..N, replacing them with "draw hot pink" until
whatever shader was drawing the bad stuff was brightly illuminated.
Once it was identified, I'd start investigating that shader.
These days, we have frameretrace and renderdoc which are like, actual
tools that let you highlight draws and replace shaders. So we don't
need to resort iterative driver hacks anymore. Again, I can't think of
the last time I actually did that.
So, this code is basically just dead. And it's using legacy MRF paths,
which we could update...or we could just delete it.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>