mesa/src
Erik Faye-Lund b5db3aa6e8 virgl: implement set_min_samples
This allows us to implement glMinSampleShading correctly, which up
until now just got ignored.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-07-17 13:59:47 +10:00
..
amd nir: cleanup oversized arrays in nir_swizzle calls 2018-07-13 15:46:57 +02:00
broadcom v3d: Disable shader-db cycle estimates until we sort out TMU estimates. 2018-07-16 14:39:59 -07:00
compiler glsl: do second pass of const propagation in loops 2018-07-16 16:33:39 -07:00
egl egl: fix build race in automake 2018-06-29 12:49:51 +01:00
gallium virgl: implement set_min_samples 2018-07-17 13:59:47 +10:00
gbm
getopt
glx glx: Don't allow glXMakeContextCurrent() with only one valid drawable 2018-07-09 12:03:18 -04:00
gtest
hgl
intel intel/batch_decoder: decoding of 3DSTATE_CONSTANT_BODY. 2018-07-16 12:18:36 -07:00
loader
mapi python: Stop using the Python 2 exception syntax 2018-07-06 10:18:43 -07:00
mesa intel/batch_decoder: decoding of 3DSTATE_CONSTANT_BODY. 2018-07-16 12:18:36 -07:00
util util/hash_table: add helper to remove entry by key 2018-07-13 14:20:49 -07:00
vulkan anv,radv: Add support for VK_KHR_get_display_properties2 2018-07-09 17:09:41 -07:00
git_sha1.h.in
Makefile.am
meson.build
SConscript