mesa/src/intel/compiler
Marcin Ślusarz bc4f8c073a intel/compiler: inject MUE initialization
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
..
brw_cfg.cpp intel/fs: Add physical fall-through CFG edge for unconditional BREAK instruction. 2021-12-21 00:43:29 +00:00
brw_cfg.h
brw_clip.h
brw_clip_line.c
brw_clip_point.c
brw_clip_tri.c
brw_clip_unfilled.c
brw_clip_util.c intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
brw_compile_clip.c mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
brw_compile_ff_gs.c intel: fix INTEL_DEBUG environment variable on 32-bit systems 2021-10-15 19:55:14 +00:00
brw_compile_sf.c intel: fix INTEL_DEBUG environment variable on 32-bit systems 2021-10-15 19:55:14 +00:00
brw_compiler.c nir/algebraic: Separate has_dot_4x8 into has_sdot_4x8 and has_udot_4x8 2022-01-10 13:20:39 +02:00
brw_compiler.h intel/compiler: tracker number of ray queries in prog_data 2022-02-08 12:55:25 +00:00
brw_dead_control_flow.cpp
brw_dead_control_flow.h
brw_debug_recompile.c mesa/*: use an internal enum for tessellation primitive types. 2022-01-19 21:54:58 +00:00
brw_disasm.c intel/compiler: Prepare disasm for 16-bit sampler params 2021-11-22 21:27:30 -08:00
brw_disasm_info.c intel: fix INTEL_DEBUG environment variable on 32-bit systems 2021-10-15 19:55:14 +00:00
brw_disasm_info.h
brw_eu.cpp intel: fix INTEL_DEBUG environment variable on 32-bit systems 2021-10-15 19:55:14 +00:00
brw_eu.h intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
brw_eu_compact.c intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
brw_eu_defines.h intel/nir: use a single intel intrinsic to deal with ray traversal 2022-02-08 12:55:25 +00:00
brw_eu_emit.c intel/eu: Don't double-loop as often in brw_set_uip_jip 2021-12-18 01:46:19 +00:00
brw_eu_util.c
brw_eu_validate.c intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
brw_fs.cpp intel/fs: fix total_scratch computation 2022-03-02 13:13:03 +00:00
brw_fs.h intel/compiler: remove gfx6 gather wa from backend. 2021-12-22 21:37:55 +00:00
brw_fs_bank_conflicts.cpp
brw_fs_builder.h intel/compiler: Fix instruction size written calculation 2021-11-22 21:27:30 -08:00
brw_fs_cmod_propagation.cpp intel/fs: Fix a cmod prop bug when cmod is set to inst that doesn't support it 2021-11-01 21:08:12 +00:00
brw_fs_combine_constants.cpp
brw_fs_copy_propagation.cpp intel/compiler: Add new variant for TXF_CMS_W 2021-11-22 21:27:30 -08:00
brw_fs_cse.cpp
brw_fs_dead_code_eliminate.cpp
brw_fs_generator.cpp intel/fs: Assert that old pull-const code is not used if devinfo->has_lsc 2022-02-09 10:39:17 +00:00
brw_fs_live_variables.cpp
brw_fs_live_variables.h
brw_fs_lower_pack.cpp
brw_fs_lower_regioning.cpp intel/compiler: make CLUSTER_BROADCAST always deal with integers 2022-02-16 21:36:42 +00:00
brw_fs_nir.cpp intel: add a new intrinsic to get the shader stage from bindless shaders 2022-02-08 12:55:25 +00:00
brw_fs_reg_allocate.cpp
brw_fs_register_coalesce.cpp
brw_fs_saturate_propagation.cpp
brw_fs_scoreboard.cpp intel/fs: Assert the GPU supports 64bit ops if present at lower_scoreboard time. 2022-01-25 22:40:44 +00:00
brw_fs_sel_peephole.cpp
brw_fs_validate.cpp
brw_fs_visitor.cpp intel/compiler: add primitive rate output support 2022-02-02 17:09:46 +00:00
brw_gfx_ver_enum.h
brw_inst.h intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
brw_interpolation_map.c
brw_ir.h
brw_ir_allocator.h
brw_ir_analysis.h
brw_ir_fs.h intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
brw_ir_performance.cpp intel/fs: rework dss_id opcode into generic opcode 2022-02-08 12:55:24 +00:00
brw_ir_performance.h
brw_ir_vec4.h
brw_mesh.cpp intel/compiler: inject MUE initialization 2022-03-09 16:52:59 +00:00
brw_nir.c nir/opt_shrink_vectors: Remove shrinking of store intrinsics data source 2022-02-11 11:50:47 +01:00
brw_nir.h intel/compiler: add a new pass to lower shading rate into HW format 2022-02-02 17:09:46 +00:00
brw_nir_analyze_boolean_resolves.c
brw_nir_analyze_ubo_ranges.c
brw_nir_attribute_workarounds.c
brw_nir_clamp_image_1d_2d_array_sizes.c intel/compiler: use nir_shader_instructions_pass in brw_nir_clamp_image_1d_2d_array_sizes 2021-10-05 10:02:54 +00:00
brw_nir_lower_alpha_to_coverage.c
brw_nir_lower_conversions.c intel/compiler: use nir_shader_instructions_pass in brw_nir_lower_conversions 2021-10-05 10:02:54 +00:00
brw_nir_lower_cs_intrinsics.c intel/compiler: Lower Task/Mesh local_invocation_{id,index} 2021-12-04 00:41:46 +00:00
brw_nir_lower_intersection_shader.c intel/nir: document committed argument 2022-02-08 12:55:25 +00:00
brw_nir_lower_mem_access_bit_sizes.c intel/nir: preserve access value when duping intrinsic 2021-12-04 20:46:35 +00:00
brw_nir_lower_ray_queries.c intel/fs: lower ray query intrinsics 2022-02-08 12:55:25 +00:00
brw_nir_lower_rt_intrinsics.c intel/compiler: extract brw_nir_load_global_const out of rt code 2021-12-04 00:41:46 +00:00
brw_nir_lower_scoped_barriers.c intel/compiler: use nir_shader_instructions_pass in brw_nir_lower_scoped_barriers 2021-10-05 10:02:54 +00:00
brw_nir_lower_shader_calls.c intel/fs: lower ray query intrinsics 2022-02-08 12:55:25 +00:00
brw_nir_lower_shading_rate_output.c intel/compiler: add a new pass to lower shading rate into HW format 2022-02-02 17:09:46 +00:00
brw_nir_lower_storage_image.c intel/nir: also allow unknown format for getting the size of a storage image 2021-11-17 21:06:23 +00:00
brw_nir_opt_peephole_ffma.c intel/compiler: use nir_shader_instructions_pass in brw_nir_opt_peephole_ffma 2021-10-05 10:02:54 +00:00
brw_nir_rt.c intel/nir: use a single intel intrinsic to deal with ray traversal 2022-02-08 12:55:25 +00:00
brw_nir_rt.h intel/fs: lower ray query intrinsics 2022-02-08 12:55:25 +00:00
brw_nir_rt_builder.h intel/fs: lower ray query intrinsics 2022-02-08 12:55:25 +00:00
brw_nir_tcs_workarounds.c intel/compiler: use nir_metadata_none instead of its value 2021-10-05 10:02:54 +00:00
brw_nir_trig_workarounds.py
brw_packed_float.c
brw_predicated_break.cpp intel/compiler: Don't predicate a WHILE if there is a CONT 2021-12-08 14:56:32 -08:00
brw_private.h intel/compiler: Use SIMD selection helpers for variable workgroup size 2021-10-26 17:49:09 +00:00
brw_reg.h intel/fs: Take into account region strides during SIMD lowering decision of SHUFFLE. 2022-01-25 22:40:44 +00:00
brw_reg_type.c
brw_reg_type.h
brw_rt.h intel/fs: lower ray query intrinsics 2022-02-08 12:55:25 +00:00
brw_schedule_instructions.cpp intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
brw_shader.cpp intel/compiler: tracker number of ray queries in prog_data 2022-02-08 12:55:25 +00:00
brw_shader.h intel/fs: fix total_scratch computation 2022-03-02 13:13:03 +00:00
brw_simd_selection.c intel/compiler: Don't use SIMD larger than needed for workgroup 2021-10-26 17:49:09 +00:00
brw_vec4.cpp intel/fs: fix total_scratch computation 2022-03-02 13:13:03 +00:00
brw_vec4.h intel/compiler: remove gfx6 gather wa from backend. 2021-12-22 21:37:55 +00:00
brw_vec4_builder.h
brw_vec4_cmod_propagation.cpp
brw_vec4_copy_propagation.cpp
brw_vec4_cse.cpp
brw_vec4_dead_code_eliminate.cpp
brw_vec4_generator.cpp intel/fs,vec4: Drop prog_data binding tables 2021-12-10 21:20:47 +00:00
brw_vec4_gs_nir.cpp
brw_vec4_gs_visitor.cpp intel/fs: fix total_scratch computation 2022-03-02 13:13:03 +00:00
brw_vec4_gs_visitor.h intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
brw_vec4_live_variables.cpp
brw_vec4_live_variables.h
brw_vec4_nir.cpp intel/compiler: remove gfx6 gather wa from backend. 2021-12-22 21:37:55 +00:00
brw_vec4_reg_allocate.cpp
brw_vec4_surface_builder.cpp intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
brw_vec4_surface_builder.h
brw_vec4_tcs.cpp intel/fs: fix total_scratch computation 2022-03-02 13:13:03 +00:00
brw_vec4_tcs.h intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
brw_vec4_tes.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
brw_vec4_tes.h intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
brw_vec4_visitor.cpp intel/vec4: Inline emit_texture and move helpers to brw_vec4_nir.cpp 2021-12-16 00:09:45 -08:00
brw_vec4_vs.h intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
brw_vec4_vs_visitor.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
brw_vue_map.c intel/compiler: add primitive rate output support 2022-02-02 17:09:46 +00:00
brw_wm_iz.cpp
gfx6_gs_visitor.cpp
gfx6_gs_visitor.h intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
meson.build nir: Add missing dependency on nir_opcodes.py 2022-02-17 22:57:33 +00:00
test_eu_compact.cpp intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
test_eu_validate.cpp intel: move away from booleans to identify platforms 2021-11-08 16:48:06 +00:00
test_fs_cmod_propagation.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
test_fs_copy_propagation.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
test_fs_saturate_propagation.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
test_fs_scoreboard.cpp intel/fs/xehp: Add unit test for handling of RaR deps across multiple pipelines. 2022-01-25 22:40:44 +00:00
test_simd_selection.cpp intel/compiler: Initialize SIMDSelectionTest member error. 2021-11-03 04:22:35 +00:00
test_vec4_cmod_propagation.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
test_vec4_copy_propagation.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
test_vec4_dead_code_eliminate.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
test_vec4_register_coalesce.cpp intel/fs,vec4: Drop support for shader time 2021-12-10 21:20:47 +00:00
test_vf_float_conversions.cpp