mesa/src
Brian Paul c0d7b6073d svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possible
When we create a depth/stencil texture, also check if we can render to
it and set the PIPE_BIND_DEPTH_STENCIL flag.  We were previously doing
this for color textures (PIPE_BIND_RENDER_TARGET).

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-09-23 19:54:42 -06:00
..
amd radeonsi/compute: Use the HSA abi for non-TGSI compute shaders v3 2016-09-16 23:07:10 +00:00
compiler Revert "glsl: move xfb BufferStride into gl_transform_feedback_info" 2016-09-24 10:17:26 +10:00
egl egl: return corresponding offset of EGLImage instead of 0. 2016-09-21 12:19:19 +01:00
gallium svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possible 2016-09-23 19:54:42 -06:00
gbm gbm: remove left-over array 2016-09-14 14:37:34 +01:00
getopt Introduce .editorconfig 2016-08-31 17:06:54 -07:00
glx direct-to-native-GL for GLX clients on Cygwin ("Windows-DRI") 2016-09-15 13:14:43 +01:00
gtest Introduce .editorconfig 2016-08-31 17:06:54 -07:00
hgl Introduce .editorconfig 2016-08-31 17:06:54 -07:00
intel anv: Check for VK_WHOLE_SIZE in anv_CmdFillBuffer 2016-09-23 00:20:16 -07:00
loader loader/dri3: Always use at least two back buffers 2016-09-06 13:04:48 +09:00
mapi Revert "mapi: export all GLES 3.2 functions in libGLESv2.so" 2016-09-23 12:13:13 -07:00
mesa Revert "glsl: move xfb BufferStride into gl_transform_feedback_info" 2016-09-24 10:17:26 +10:00
util util: remove Sun C Compiler support 2016-09-23 16:17:16 +10:00
Makefile.am mesa: Remove prog_hash_table.c 2016-09-12 10:48:35 +10:00
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