mesa/src/vulkan/util/vk_alloc.h
Jason Ekstrand c22267262e vulkan: Use ALWAYS_INLINE for multialloc
This way it properly compiles on Visual Studio.

Fixes: 145444d265 "anv: Move multialloc to common code"
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9506>
2021-03-10 23:15:17 +00:00

224 lines
6.5 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VK_ALLOC_H
#define VK_ALLOC_H
/* common allocation inlines for vulkan drivers */
#include <string.h>
#include <vulkan/vulkan.h>
#include "util/u_math.h"
#include "util/macros.h"
static inline void *
vk_alloc(const VkAllocationCallbacks *alloc,
size_t size, size_t align,
VkSystemAllocationScope scope)
{
return alloc->pfnAllocation(alloc->pUserData, size, align, scope);
}
static inline void *
vk_zalloc(const VkAllocationCallbacks *alloc,
size_t size, size_t align,
VkSystemAllocationScope scope)
{
void *mem = vk_alloc(alloc, size, align, scope);
if (mem == NULL)
return NULL;
memset(mem, 0, size);
return mem;
}
static inline void *
vk_realloc(const VkAllocationCallbacks *alloc,
void *ptr, size_t size, size_t align,
VkSystemAllocationScope scope)
{
return alloc->pfnReallocation(alloc->pUserData, ptr, size, align, scope);
}
static inline void
vk_free(const VkAllocationCallbacks *alloc, void *data)
{
if (data == NULL)
return;
alloc->pfnFree(alloc->pUserData, data);
}
static inline char *
vk_strdup(const VkAllocationCallbacks *alloc, const char *s,
VkSystemAllocationScope scope)
{
if (s == NULL)
return NULL;
size_t size = strlen(s) + 1;
char *copy = vk_alloc(alloc, size, 1, scope);
if (copy == NULL)
return NULL;
memcpy(copy, s, size);
return copy;
}
static inline void *
vk_alloc2(const VkAllocationCallbacks *parent_alloc,
const VkAllocationCallbacks *alloc,
size_t size, size_t align,
VkSystemAllocationScope scope)
{
if (alloc)
return vk_alloc(alloc, size, align, scope);
else
return vk_alloc(parent_alloc, size, align, scope);
}
static inline void *
vk_zalloc2(const VkAllocationCallbacks *parent_alloc,
const VkAllocationCallbacks *alloc,
size_t size, size_t align,
VkSystemAllocationScope scope)
{
void *mem = vk_alloc2(parent_alloc, alloc, size, align, scope);
if (mem == NULL)
return NULL;
memset(mem, 0, size);
return mem;
}
static inline void
vk_free2(const VkAllocationCallbacks *parent_alloc,
const VkAllocationCallbacks *alloc,
void *data)
{
if (alloc)
vk_free(alloc, data);
else
vk_free(parent_alloc, data);
}
/* A multi-pointer allocator
*
* When copying data structures from the user (such as a render pass), it's
* common to need to allocate data for a bunch of different things. Instead
* of doing several allocations and having to handle all of the error checking
* that entails, it can be easier to do a single allocation. This struct
* helps facilitate that. The intended usage looks like this:
*
* VK_MULTIALLOC(ma)
* vk_multialloc_add(&ma, &main_ptr, 1);
* vk_multialloc_add(&ma, &substruct1, substruct1Count);
* vk_multialloc_add(&ma, &substruct2, substruct2Count);
*
* if (!vk_multialloc_alloc(&ma, pAllocator, VK_ALLOCATION_SCOPE_FOO))
* return vk_error(VK_ERROR_OUT_OF_HOST_MEORY);
*/
struct vk_multialloc {
size_t size;
size_t align;
uint32_t ptr_count;
void **ptrs[8];
};
#define VK_MULTIALLOC_INIT \
((struct vk_multialloc) { 0, })
#define VK_MULTIALLOC(_name) \
struct vk_multialloc _name = VK_MULTIALLOC_INIT
static ALWAYS_INLINE void
_vk_multialloc_add(struct vk_multialloc *ma,
void **ptr, size_t size, size_t align)
{
assert(util_is_power_of_two_nonzero(align));
size_t offset = ALIGN_POT(ma->size, align);
ma->size = offset + size;
ma->align = MAX2(ma->align, align);
/* Store the offset in the pointer. */
*ptr = (void *)(uintptr_t)offset;
assert(ma->ptr_count < ARRAY_SIZE(ma->ptrs));
ma->ptrs[ma->ptr_count++] = ptr;
}
#define vk_multialloc_add_size(_ma, _ptr, _size) \
_vk_multialloc_add((_ma), (void **)(_ptr), (_size), __alignof__(**(_ptr)))
#define vk_multialloc_add(_ma, _ptr, _count) \
vk_multialloc_add_size(_ma, _ptr, (_count) * sizeof(**(_ptr)));
static ALWAYS_INLINE void *
vk_multialloc_alloc(struct vk_multialloc *ma,
const VkAllocationCallbacks *alloc,
VkSystemAllocationScope scope)
{
void *ptr = vk_alloc(alloc, ma->size, ma->align, scope);
if (!ptr)
return NULL;
/* Fill out each of the pointers with their final value.
*
* for (uint32_t i = 0; i < ma->ptr_count; i++)
* *ma->ptrs[i] = ptr + (uintptr_t)*ma->ptrs[i];
*
* Unfortunately, even though ma->ptr_count is basically guaranteed to be a
* constant, GCC is incapable of figuring this out and unrolling the loop
* so we have to give it a little help.
*/
STATIC_ASSERT(ARRAY_SIZE(ma->ptrs) == 8);
#define _VK_MULTIALLOC_UPDATE_POINTER(_i) \
if ((_i) < ma->ptr_count) \
*ma->ptrs[_i] = ptr + (uintptr_t)*ma->ptrs[_i]
_VK_MULTIALLOC_UPDATE_POINTER(0);
_VK_MULTIALLOC_UPDATE_POINTER(1);
_VK_MULTIALLOC_UPDATE_POINTER(2);
_VK_MULTIALLOC_UPDATE_POINTER(3);
_VK_MULTIALLOC_UPDATE_POINTER(4);
_VK_MULTIALLOC_UPDATE_POINTER(5);
_VK_MULTIALLOC_UPDATE_POINTER(6);
_VK_MULTIALLOC_UPDATE_POINTER(7);
#undef _VK_MULTIALLOC_UPDATE_POINTER
return ptr;
}
static ALWAYS_INLINE void *
vk_multialloc_alloc2(struct vk_multialloc *ma,
const VkAllocationCallbacks *parent_alloc,
const VkAllocationCallbacks *alloc,
VkSystemAllocationScope scope)
{
return vk_multialloc_alloc(ma, alloc ? alloc : parent_alloc, scope);
}
#endif