mesa/docs
Dan Nicholson 460d25dca1 autoconf: Add autogen.sh from Xorg for easier setup from git
The defacto method to rebuild the autotools and run the generated
configure is an autogen.sh script. It is much more discoverable than the
custom `make configure' used here. The Makefile targets are still useful
for creating tarballs, though. This autogen.sh is copied from Xorg.
2008-03-10 12:36:57 -07:00
..
autoconf.html autoconf: Add autogen.sh from Xorg for easier setup from git 2008-03-10 12:36:57 -07:00
banner.html
bugs.html updated bug report guidelines 2007-09-05 10:04:37 -06:00
cell.html added info about checking out gallium-0.1 for cell code 2008-03-09 10:39:00 -06:00
conform.html
contents.html Bring in previous 7.0.1/2 release notes, added Cell driver page. 2008-01-24 09:15:31 -07:00
COPYING
debugging.html
demos.html
developers.html assorted documentation updates 2007-04-04 09:31:41 -06:00
devinfo.html autoconf: Remind developers to bump version numbers in configure.ac 2007-12-30 08:48:10 -08:00
dispatch.html
download.html bring over 7.0 doc changes 2007-06-28 16:44:24 -06:00
enums.txt
envvars.html
extensions.html
faq.html Merge branch 'master' into autoconf2 2007-12-26 15:41:24 -06:00
fbdev-dri.html miniglx doc updates 2008-02-14 09:33:26 -07:00
games.html
gears.png
glfbdev-driver.html
glu.html
helpwanted.html updated list 2007-10-31 09:57:47 -06:00
index.html
install.html autoconf: Documentation for using the autoconf'd build 2007-12-23 16:38:18 -08:00
intro.html bring over 7.0 doc changes 2007-06-28 16:44:24 -06:00
libraries.html
license.html updated glext.h license info (Khronos), plus other clean-ups 2007-10-01 17:57:25 -06:00
lists.html note that non-member posts are auto-rejected 2007-01-27 06:25:31 -07:00
mangling.html
mesa.css
MESA_agp_offset.spec
MESA_copy_sub_buffer.spec
MESA_pack_invert.spec
MESA_packed_depth_stencil.spec
MESA_pixmap_colormap.spec
MESA_program_debug.spec
MESA_release_buffers.spec
MESA_resize_buffers.spec
MESA_set_3dfx_mode.spec
MESA_shader_debug.spec
MESA_sprite_point.spec
MESA_swap_control.spec
MESA_swap_frame_usage.spec
MESA_texture_array.spec Initial version of MESA_texture_array spec. 2007-05-16 15:33:36 -07:00
MESA_trace.spec
MESA_window_pos.spec
MESA_ycbcr_texture.spec
MiniGLX.html Assorted miniglx updates. 2007-05-04 18:26:41 -06:00
modelers.html updated vrml link 2007-09-13 14:44:27 -06:00
news.html Bring in previous 7.0.1/2 release notes, added Cell driver page. 2008-01-24 09:15:31 -07:00
osmesa.html
pbuffers.html
perf.html
precompiled.html
README.3DFX
README.AMIWIN
README.BEOS
README.CYGWIN
README.D3D
README.directfb
README.DJ
README.GGI
README.LYNXOS
README.MINGW32 more Mingw32 fixes 2007-07-27 11:19:35 -06:00
README.MITS
README.NeXT
README.OpenStep
README.OS2
README.QUAKE
README.THREADS
README.VMS
README.WIN32 Convert crlf->lf line endings. 2008-02-28 16:34:32 +09:00
README.WINDML
RELNOTES-3.1
RELNOTES-3.2
RELNOTES-3.2.1
RELNOTES-3.3
RELNOTES-3.4
RELNOTES-3.4.1
RELNOTES-3.4.2
RELNOTES-3.5
RELNOTES-4.0
RELNOTES-4.0.1
RELNOTES-4.0.2
RELNOTES-4.0.3
RELNOTES-4.1
RELNOTES-5.0
RELNOTES-5.0.1
RELNOTES-5.0.2
RELNOTES-5.1
RELNOTES-6.0
RELNOTES-6.0.1
RELNOTES-6.1
RELNOTES-6.2
RELNOTES-6.2.1
RELNOTES-6.3
RELNOTES-6.3.1
RELNOTES-6.3.2
RELNOTES-6.4
relnotes-6.4.1.html
relnotes-6.4.2.html
relnotes-6.4.html
relnotes-6.5.1.html
relnotes-6.5.2.html md5 sums 2006-12-02 19:22:16 +00:00
relnotes-6.5.3.html added 6.5.3 MD5 sums 2007-04-27 16:53:42 -06:00
relnotes-6.5.html
relnotes-7.0.1.html Bring in previous 7.0.1/2 release notes, added Cell driver page. 2008-01-24 09:15:31 -07:00
relnotes-7.0.2.html Bring in previous 7.0.1/2 release notes, added Cell driver page. 2008-01-24 09:15:31 -07:00
relnotes-7.0.html bring over 7.0 doc changes 2007-06-28 16:44:24 -06:00
relnotes-7.1.html GLSL support in i965 driver 2007-10-31 09:57:47 -06:00
relnotes.html Skeleton file for 7.1 release notes. 2007-05-14 14:40:59 -06:00
repository.html added git on Windows section 2008-02-28 08:03:34 -07:00
science.html
shading.html document GLSL float f/F suffix bug 2007-11-27 10:31:55 -07:00
sourcedocs.html
subset-A.html
subset.html Assorted miniglx updates. 2007-05-04 18:26:41 -06:00
systems.html
thanks.html prep for 6.5.3 release 2007-04-18 09:07:56 -06:00
utilities.html
utility.html
VERSIONS
versions.html
webmaster.html
xlibdriver.html

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001