mesa/src
Marek Olšák c4519c3aec r600g: fix texture array filtering
This fixes piglit/fbo-generatemipmap-array.

It looks like SQ_TEX_SAMPLER_WORD0_0.TEX_ARRAY_OVERRIDE should be set
for array textures in order to disable filtering between slices,
which adds a dependency between sampler views and sampler states.

This patch reworks sampler state updates such that they are postponed until
draw time. TEX_ARRAY_OVERRIDE is updated according to bound sampler views.

This also consolidates setting the texture state between vertex and
pixel shaders.
2011-09-10 08:53:29 +02:00
..
egl egl_dri2: add support for RGBA_8888 android native buffer 2011-09-09 12:06:17 +08:00
gallium r600g: fix texture array filtering 2011-09-10 08:53:29 +02:00
gbm gbm/dri: avoid crash in dri_screen_create 2011-08-04 14:09:34 +02:00
getopt
glsl glsl: Silence "ast_to_hir.cpp:1984:25: warning: comparison of unsigned expression >= 0 is always true" 2011-09-09 12:01:50 -07:00
glu glu: Avoid defining conflicting DEBUG NDEBUG macros. 2011-08-30 09:42:01 +01:00
glx Enable GLX_EXT_texture_from_pixmap in software. 2011-09-06 15:03:00 -07:00
mapi Define INLINE macro in terms of inline. 2011-09-08 09:17:42 +01:00
mesa glsl_to_tgsi: fix shadow2DArray comparison 2011-09-10 08:53:29 +02:00
Makefile
SConscript Squashed commit of the following: 2011-07-14 17:35:05 +01:00