No description
Find a file
Danylo Piliaiev c8abe03f3b i965,iris,anv: Make alpha to coverage work with sample mask
From "Alpha Coverage" section of SKL PRM Volume 7:
 "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
  hardware, regardless of the state setting for this feature."

From OpenGL spec 4.6, "15.2 Shader Execution":
 "The built-in integer array gl_SampleMask can be used to change
 the sample coverage for a fragment from within the shader."

From OpenGL spec 4.6, "17.3.1 Alpha To Coverage":
 "If SAMPLE_ALPHA_TO_COVERAGE is enabled, a temporary coverage value
  is generated where each bit is determined by the alpha value at the
  corresponding sample location. The temporary coverage value is then
  ANDed with the fragment coverage value to generate a new fragment
  coverage value."

Similar wording could be found in Vulkan spec 1.1.100
"25.6. Multisample Coverage"

Thus we need to compute alpha to coverage dithering manually in shader
and replace sample mask store with the bitwise-AND of sample mask and
alpha to coverage dithering.

The following formula is used to compute final sample mask:
  m = int(16.0 * clamp(src0_alpha, 0.0, 1.0))
  dither_mask = 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) |
     0x0808 * (m & 2) | 0x0100 * (m & 1)
  sample_mask = sample_mask & dither_mask
Credits to Francisco Jerez <currojerez@riseup.net> for creating it.

It gives a number of ones proportional to the alpha for 2, 4, 8 or 16
least significant bits of the result.

GEN6 hardware does not have issue with simultaneous usage of sample mask
and alpha to coverage however due to the wrong sending order of oMask
and src0_alpha it is still affected by it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109743

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2019-03-25 13:54:55 -07:00
.gitlab-ci gitlab-ci: only build the default (=latest) and oldest llvm versions 2019-03-08 15:59:27 +00:00
bin bin/install_megadrivers.py: Fix regression for set DESTDIR 2019-03-22 19:09:00 +00:00
build-support
docs docs: update freedreno status 2019-03-22 16:39:14 -04:00
doxygen
include vulkan: Update the XML and headers to 1.1.104 2019-03-18 14:48:41 +00:00
m4
scons scons: Compatibility with Scons development version string 2019-03-12 14:22:34 +00:00
scripts appveyor: Revert commits adding Cygwin support. 2019-01-25 14:13:26 +00:00
src i965,iris,anv: Make alpha to coverage work with sample mask 2019-03-25 13:54:55 -07:00
.dir-locals.el
.editorconfig editorconfig: Add max_line_length property 2019-01-10 15:50:34 +02:00
.gitattributes
.gitignore
.gitlab-ci.yml gitlab-ci: Use 8 CPU cores in autotools job 2019-03-21 09:58:31 +01:00
.mailmap .mailmap: Add a few more alises for myself 2019-02-13 12:03:41 -08:00
.travis.yml gitlab-ci: drop most autotools builds 2019-03-19 17:40:05 +00:00
Android.common.mk android: fix missing backspace for line continuation 2019-03-08 21:14:24 +00:00
Android.mk iris: add Android build 2019-02-21 10:26:10 -08:00
appveyor.yml appveyor: Revert commits adding Cygwin support. 2019-01-25 14:13:26 +00:00
autogen.sh
CleanSpec.mk
common.py
configure.ac configure.ac / meson: depend on libnativewindow when appropriate 2019-03-21 15:36:39 -07:00
install-gallium-links.mk
install-lib-links.mk
Makefile.am automake: Add --enable-autotools to distcheck flags 2019-01-30 19:32:44 +00:00
meson.build configure.ac / meson: depend on libnativewindow when appropriate 2019-03-21 15:36:39 -07:00
meson_options.txt configure.ac / meson: depend on libnativewindow when appropriate 2019-03-21 15:36:39 -07:00
README.rst README: Drop the badges from the readme 2019-02-07 12:46:17 -06:00
REVIEWERS
SConstruct
VERSION bump version for 19.0 branch 2019-01-29 15:30:25 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.