mesa/src/intel/dev
Ross Zwisler cabcbb4db0 intel: limit shader geometry on BDW GT1
Similar to the SKL GT1 fix introduced here:

b1ba7ffdbd

we need to limit the .urb.max_entries[MESA_SHADER_GEOMETRY] on BDW GT1
to address failures in these two tests:

dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d
dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_array

The value 690 was found via bisection.  691 is the actual max on the
hardware I'm using, but 690 seemed like a nice round number.

Signed-off-by: Ross Zwisler <zwisler@google.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3173>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3173>
2019-12-20 10:47:52 +00:00
..
gen_debug.c intel: Add INTEL_DEBUG=nofc for disabling fast clears 2019-10-09 13:29:26 -07:00
gen_debug.h intel: Add INTEL_DEBUG=nofc for disabling fast clears 2019-10-09 13:29:26 -07:00
gen_device_info.c intel: limit shader geometry on BDW GT1 2019-12-20 10:47:52 +00:00
gen_device_info.h intel/dev: flag the Elkhart Lake platform 2019-11-15 13:14:30 +00:00
gen_device_info_test.c loader: default to iris for all future PCI IDs 2019-10-28 23:21:39 +00:00
meson.build