Currently various parts of mesa use the glapi_table differently. Some use _glapi_get_proc_offset() to get the offset, while others directly reference the specific offset via _gloffset_Function. Add all static entries, to ensure things don't break as we flip to the upstream XML + new mapi generator. Note: the offsets are also used for the alias remap table, thus we need to ensure we honour the correct offsets range or it will break. Currently this is done via MAX_OFFSETS constant, although a better solution is in the works. v2: add FramebufferTexture2DMultisampleEXT v3: add MAX_OFFSETS guard Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v1) Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> |
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| .. | ||
| amd | ||
| broadcom | ||
| compiler | ||
| egl | ||
| freedreno | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan | ||
| Makefile.am | ||
| meson.build | ||
| SConscript | ||