The index at which the dynamic descriptor offsets were being
stored was incorrect, leading to some offsets not being stored and
thus `0` being applied as the offset to the descriptors instead.
dEQP test fixed:
dEQP-VK.binding_model.shader_access.{primary,secondary}_cmd_buf
.uniform_buffer_dynamic
.{vertex,fragment,compute,vertex_fragment}
.multiple_discontiguous_descriptor_sets
.*_descriptor.offset_view_{,non}zero_dynamic_nonzero
Fixes:
|
||
|---|---|---|
| .. | ||
| common | ||
| csbgen | ||
| include | ||
| rogue | ||
| vulkan | ||
| .clang-format | ||
| .dir-locals.el | ||
| .editorconfig | ||
| meson.build | ||