mesa/src/compiler
Rob Clark d4cbc94685 nir: move gls_type_get_{sampler,image}_count()
I need at least the sampler variant in ir3..

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-21 09:13:05 -04:00
..
glsl nir: add support for gather offsets 2019-03-21 02:58:41 +00:00
nir nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
spirv spirv: Drop inline tg4 lowering 2019-03-21 02:58:41 +00:00
.gitignore
Android.glsl.gen.mk android,autotools,i965: Fix location of float64_glsl.h 2019-01-31 19:04:30 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
Android.nir.mk
blob.c
blob.h
builtin_type_macros.h
glsl_types.cpp glsl: add cl_size and cl_alignment 2019-03-19 04:08:07 +00:00
glsl_types.h glsl: add cl_size and cl_alignment 2019-03-19 04:08:07 +00:00
Makefile.am configure: allow building with python3 2018-10-31 19:15:50 +00:00
Makefile.glsl.am automake: Add float64.glsl to dist tarball 2019-01-29 23:24:57 +00:00
Makefile.nir.am nir/algebraic: Add unit tests for bitsize validation 2018-12-05 17:57:40 +01:00
Makefile.sources nir: Add a new pass to lower array dereferences on vectors 2019-03-15 23:10:27 -05:00
Makefile.spirv.am
meson.build
nir_types.cpp nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
nir_types.h nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
SConscript
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir
SConscript.spirv
shader_enums.c mesa: add MESA_SHADER_KERNEL 2019-01-21 20:36:41 +01:00
shader_enums.h nir/vtn: add support for SpvBuiltInGlobalLinearId 2019-03-05 22:28:29 +01:00
shader_info.h nir/spirv: improve parsing of the memory model 2019-03-05 22:28:29 +01:00