mesa/src
Kenneth Graunke d719bf8fb4 glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.
This is really supposed to be defined only if the driver supports highp
in the fragment shader - but all of our current ES2 implementations do.
So, just define it.  In the future, we'll need to add a flag to
gl_context and only define the macro if the flag is set.

"Fixes" freedesktop.org bug #31673.
2010-11-17 12:50:35 -08:00
..
driclient
egl egl_dri2: Add missing intel chip ids. 2010-11-17 12:10:53 -08:00
gallium r300g: print FS inputs uninitialized due to hardware limits to stderr 2010-11-17 19:01:12 +01:00
glsl glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders. 2010-11-17 12:50:35 -08:00
glu mesa: fix mesa version string construction 2010-10-19 08:59:27 -06:00
glut scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00
glw
glx glapi: Do not use glapioffsets.h. 2010-10-27 10:49:33 +08:00
mapi scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00
mesa r600c/evergreen: texture align is group_bytes just like 6xx/7xx 2010-11-17 11:30:52 -05:00
talloc
Makefile
SConscript scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00