mesa/src
Marek Olšák db71537f01 r600g: don't allocate separate depth and stencil for transfer textures on EG
The state tracker expects depth and stencil pixels interleaved.
Evergreen can bind an interleaved depth-stencil resource as a colorbuffer,
but not as a zbuffer.

The hardware can do the interleaving for us when decompressing.
2011-08-19 23:12:15 +02:00
..
egl egl: Add include paths for platform autodetection 2011-08-16 19:28:07 +02:00
gallium r600g: don't allocate separate depth and stencil for transfer textures on EG 2011-08-19 23:12:15 +02:00
gbm gbm/dri: avoid crash in dri_screen_create 2011-08-04 14:09:34 +02:00
getopt
glsl glsl: Fix type error when lowering integer divisions 2011-08-16 11:00:46 -07:00
glu
glx glx: use a block to fix declarations after code warning 2011-08-19 08:36:22 -06:00
mapi glapi: update .gitignore for generated ES dispatch headers 2011-08-18 10:18:22 -07:00
mesa mesa: handle array textures in GenerateMipmap(), FramebufferTexture1/2D() 2011-08-19 13:31:11 -06:00
Makefile
SConscript Squashed commit of the following: 2011-07-14 17:35:05 +01:00