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Eric Anholt dd12119706 editorconfig: Fix up the tab rendering width.
Our editorconfig file looked sensible, saying that we wanted to indent
with spaces and use 3/4/whatever space indentation.  However, the spec has
this little surprise:

    "tab_width: a whole number defining the number of columns used to
     represent a tab character. This defaults to the value of indent_size
     and doesn't usually need to be specified."

so once my editor started respecting editorconfig, the files that have
tabs left in them started getting rendered wrong, showing up like this in
brw_program.c:

   case GL_COMPUTE_PROGRAM_NV: {
      struct brw_program *prog = rzalloc(NULL, struct brw_program);
      if (prog) {
    prog->id = get_new_program_id(brw->screen);

    return _mesa_init_gl_program(&prog->program, target, id);
      }
      else
    return NULL;
   }

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-01-03 10:38:53 -08:00
bin
docs doc/features.txt: update for freedreno 2017-01-03 10:46:13 -05:00
doxygen
include dri: Add __DRI_IMAGE_FORMAT_ARGB1555 2016-12-27 09:13:43 -08:00
m4
scons scons: Recognize LLVM_CONFIG environment variable. 2016-11-24 13:37:33 -08:00
scripts
src meta: Disable dithering during glGenerateMipmap 2017-01-03 08:22:23 -08:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Fix up the tab rendering width. 2017-01-03 10:38:53 -08:00
.gitattributes
.gitignore
.mailmap
.travis.yml travis: remove no longer needed libudev-dev dependency 2016-10-18 17:06:24 +01:00
Android.common.mk android: avoid using libdrm with host modules 2016-11-02 14:43:26 +00:00
Android.mk
appveyor.yml
autogen.sh
CleanSpec.mk
common.py scons: Recognize LLVM_CONFIG environment variable. 2016-11-24 13:37:33 -08:00
configure.ac configure: cleanup GLX_USE_TLS handling 2016-12-09 19:22:03 +00:00
install-gallium-links.mk
install-lib-links.mk
Makefile.am automake: don't forget to pick wglext.h in the tarball 2016-10-24 09:44:26 +01:00
REVIEWERS reviewers: add Rob H for the Android EGL+build parts 2016-11-21 16:01:06 +00:00
SConstruct
VERSION docs: add 13.1.0-devel release notes template, bump version 2016-10-19 19:10:16 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.