mesa/src/compiler
Bas Nieuwenhuizen 6da3bf2600 nir/dead_cf: Remove dead control flow after infinite loops.
And after discard-only loops. Otherwise we end up with dead code
which confuses nir_repair_ssa into adding a whole bunch of uses
of undefined. However, for derefs, we sometimes always expect to
get a variable instead of undefined.

Fixes dEQP-VK.graphicsfuzz.write-red-in-loop-nest on radv.

Fixes: c832820ce9 "nir/dead_cf: Repair SSA if the pass makes progress"
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1928
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-10-11 17:24:26 +02:00
..
glsl glsl/tests: Handle no-exec errors 2019-10-10 16:33:05 -07:00
nir nir/dead_cf: Remove dead control flow after infinite loops. 2019-10-11 17:24:26 +02:00
spirv spirv: Implement SPV_KHR_shader_clock 2019-10-07 09:12:12 -07:00
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp glsl: disallow incompatible matrices multiplication 2019-09-27 21:42:09 +00:00
glsl_types.h Move blob from compiler/ to util/ 2019-09-19 19:56:22 +00:00
Makefile.sources nir: move gl_nir_opt_access from glsl directory 2019-10-10 15:49:18 -04:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp nir: define 8-byte size and alignment for bindless variables 2019-09-23 15:34:22 -04:00
nir_types.h compiler: Add glsl_contains_opaque() helper 2019-09-10 14:36:46 -07:00
SConscript
SConscript.glsl
SConscript.nir
SConscript.spirv
shader_enums.c
shader_enums.h shader_enums: Move MAX_DRAW_BUFFERS to this file. 2019-09-27 13:34:28 -07:00
shader_info.h nir: add shader_info::last_msaa_image 2019-10-09 17:12:19 -04:00