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Jason Ekstrand e06144a818 anv: Use 64bit_global_32bit_offset for SSBOs
This has the advantage of giving us cheaper address calculations because
we can calculate in 32 bits first and then do a single 64x32 add.  It
also lets us delete a bunch of code for dealing with descriptor
dereferences (vulkan_resource_reindex, and friends) because our bindless
SSBO pointers are now vec4s regardless of whether or not we're doing
bounds checking.  This also unifies UBOs and SSBOs.  The one down-side
is that, in certain variable pointers cases, it may end up burning more
memory and/or increasing register pressure.  This seems like a worth-
while trade-off.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8635>
2021-03-17 17:49:59 +00:00
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.gitlab-ci ci/bare-metal: Restart a run on intermittent kernel lockups. 2021-03-17 17:13:22 +00:00
bin
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docs radv: add notccompatcmask debug option 2021-03-17 08:55:16 +00:00
doxygen
include include/drm-uapi: bump AMDGPU headers 2021-02-26 18:05:36 +01:00
scons meson/gallium: Add an option to not use LLVM for gallium draw module 2021-02-25 17:48:16 +00:00
src anv: Use 64bit_global_32bit_offset for SSBOs 2021-03-17 17:49:59 +00:00
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.dir-locals.el
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.gitlab-ci.yml ci/armXX: add libgl1-mesa-dev dependency 2021-03-17 11:40:58 +00:00
.mailmap .mailmap: add an alias for Eleni Maria Stea 2021-03-14 14:06:49 +02:00
.travis.yml
Android.common.mk
Android.mk meson/gallium: Add an option to not use LLVM for gallium draw module 2021-02-25 17:48:16 +00:00
appveyor.yml
CleanSpec.mk
common.py
meson.build meson: detect winflex/bison only on native win32 2021-03-11 10:38:36 +00:00
meson_options.txt meson/gallium: Add an option to not use LLVM for gallium draw module 2021-02-25 17:48:16 +00:00
README.rst
REVIEWERS
SConstruct
VERSION

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.