Shaders must not attempt to write to the register files in the last three instructions, but that doesn't include the magic registers: nop ; nop ; thrsw; ldtmu.- *** ERROR *** nop ; nop nop ; nop v2: Simplify validation rules. (Eric Anholt) v3: Adjust validation even more. (Eric Anholt) Reviewed-by: Eric Anholt <eric@anholt.net> |
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|---|---|---|
| .. | ||
| meson.build | ||
| nir_to_vir.c | ||
| qpu_schedule.c | ||
| qpu_validate.c | ||
| v3d33_tex.c | ||
| v3d33_vpm_setup.c | ||
| v3d40_tex.c | ||
| v3d_compiler.h | ||
| v3d_nir_lower_image_load_store.c | ||
| v3d_nir_lower_io.c | ||
| v3d_nir_lower_logic_ops.c | ||
| v3d_nir_lower_scratch.c | ||
| v3d_nir_lower_txf_ms.c | ||
| vir.c | ||
| vir_dump.c | ||
| vir_live_variables.c | ||
| vir_opt_copy_propagate.c | ||
| vir_opt_dead_code.c | ||
| vir_opt_redundant_flags.c | ||
| vir_opt_small_immediates.c | ||
| vir_register_allocate.c | ||
| vir_to_qpu.c | ||