mesa/src
Iago Toral Quiroga e6f8202749 v3dv: serialize pipeline compilation when debugging shaders
It is possible to compile pipelines in multiple threads, but when we
are dumping debug information for shaders, we want all the outputs
serialized so we can make sense of it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8913>
2021-02-08 13:00:16 +00:00
..
amd radv: stop using VM_ALWAYS_VALID on APUs 2021-02-08 11:24:25 +00:00
android_stub
broadcom v3dv: serialize pipeline compilation when debugging shaders 2021-02-08 13:00:16 +00:00
compiler nir/algebraic: Partially revert 3f782cdd25 2021-02-07 18:31:01 -08:00
drm-shim
egl egl/dri2: enable EGL_WL_bind_wayland_display in EGL device platform 2021-01-28 00:30:10 +00:00
etnaviv
freedreno vulkan: Add a common helper for enumerating instance extension properties 2021-02-04 20:02:12 +00:00
gallium nouveau: print warning about unhandled cap only once 2021-02-08 10:52:32 +00:00
gbm
getopt
glx
gtest
hgl
imgui
intel android: anv: implement anv layer of INTEL_MEASURE 2021-02-06 11:06:17 +01:00
loader
mapi glapi: guard against invalid XML definitions for glthread 2021-01-29 02:28:42 +00:00
mesa i965: use aligned malloc for context instead of ralloc 2021-02-03 16:37:59 +00:00
microsoft microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12 2021-01-29 12:54:02 -08:00
nouveau
panfrost pan/bi: Implement ACMPXCHG 2021-02-05 17:49:44 +00:00
util util: Use explicit relaxed reads for u_queue 2021-01-28 18:07:09 +00:00
virtio
vulkan anv,vulkan: Move anv_icd.py to a common location 2021-02-04 20:02:12 +00:00
meson.build
SConscript