..
amd
amd: Fix leak in ac_surface_modifier_test.
2020-12-15 19:39:29 +00:00
android_stub
egl/android: implement image cleanup callback
2020-12-15 06:05:27 +00:00
broadcom
etnaviv, v3d: Fix valgrind include paths.
2020-12-15 19:39:29 +00:00
compiler
glsl: Fix typos in comments.
2020-12-16 02:19:56 +00:00
drm-shim
egl
egl/wayland: add a NULL guard for the authenticate callback
2020-12-16 13:48:48 +00:00
etnaviv
etnaviv, v3d: Fix valgrind include paths.
2020-12-15 19:39:29 +00:00
freedreno
freedreno/ir3: Free the compiler at the end of the unit tests.
2020-12-15 19:39:29 +00:00
gallium
d3d12: Flush and wait in flush_frontbuffer
2020-12-16 16:25:54 +00:00
gbm
egl: implement EGL_EXT_protected_surface support
2020-11-02 10:15:47 +01:00
getopt
glx
glx/tests: Fix leaks in the unit tests.
2020-12-15 19:39:29 +00:00
gtest
hgl
imgui
intel
anv: Add DRM_RDWR flag in anv_gem_handle_to_fd
2020-12-15 08:20:34 +00:00
loader
loader: Print dlerror() output in the failure message
2020-11-04 21:45:37 +00:00
mapi
glapi: fix unused-function warning
2020-12-01 16:51:01 +00:00
mesa
st/mesa: set drawpixels swizzle before creating sampler view
2020-12-16 13:25:05 +00:00
microsoft
d3d12: Include wsl/winadapter.h when not compiling for Windows
2020-12-16 16:25:54 +00:00
panfrost
panfrost: Fix several depth/stencil format mappings
2020-12-11 09:47:38 +00:00
util
driconf: add workaround for Enter The Gungeon
2020-12-16 10:52:54 +01:00
virtio
vulkan
vulkan/overlay: add new options to display device/swapchain-format
2020-12-15 08:05:38 +00:00
meson.build
util: Add helgrind support for simple_mtx
2020-11-24 21:03:34 +00:00
SConscript