mesa/src/glsl/glcpp
Carl Worth e84e159caa glsl/glcpp: Add tests for #define followed by comments
This simply tests the previous commit, (that #define followed by a comment
will still generate the expected "#define without macro name" error message).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
..
tests glsl/glcpp: Add tests for #define followed by comments 2014-08-07 16:08:29 -07:00
.gitignore
glcpp-lex.l glsl/glcpp: Allow single-line comments immediately after #define 2014-08-07 16:08:29 -07:00
glcpp-parse.y glsl/glcpp: Add explicit error for "#define without macro name" 2014-08-07 16:08:28 -07:00
glcpp.c glsl/glcpp: Add a -d/--debug option to the standalone glcpp program 2014-07-29 15:11:49 -07:00
glcpp.h util: Move ralloc to a new src/util directory. 2014-08-04 11:06:58 -07:00
pp.c glcpp: Resolve implicit GLSL version to 100 if the API is ES. 2014-01-27 21:15:35 -08:00
README

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf

Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:

	#line
	#pragma
	#extension

All other macros will be handled according to the GLSL specification
and will not appear in the output.

Known limitations
-----------------
A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).