mesa/src/compiler
Nicolai Hähnle f1da97ef7a nir: add load_frag_coord system value intrinsic
Some drivers prefer to treat gl_FragCoord as a system value rather than
a fragment shader input, see Const.GLSLFragCoordIsSysVal.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-31 14:55:28 +02:00
..
glsl glsl: small builtin inline tidy up 2017-07-27 22:14:37 +10:00
nir nir: add load_frag_coord system value intrinsic 2017-07-31 14:55:28 +02:00
spirv compiler/spirv: Add a .gitignore and ignore spirv_info.c 2017-07-18 09:49:13 -07:00
.gitignore
Android.glsl.gen.mk
Android.glsl.mk
Android.mk
Android.nir.gen.mk Android: fix spirv_info.c generation 2017-07-21 08:48:45 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types.cpp glsl: stop considering unnamed and named structures equal 2017-06-13 09:35:40 +02:00
glsl_types.h compiler: move glsl_interface_packing enum to shader_enums.h 2017-07-26 10:39:52 +10:00
Makefile.am build: Add $(top_srcdir)/src/compiler/spirv to AM_CPPFLAGS 2017-07-18 11:14:47 -07:00
Makefile.glsl.am
Makefile.nir.am spirv: Generate spirv_info.c 2017-07-18 09:43:12 -07:00
Makefile.sources nir: Add pass to scalarize read_invocation/read_first_invocation 2017-07-20 16:56:49 -07:00
nir_types.cpp nir: add a C wrapper for glsl_type::get_interface_instance() 2017-05-04 13:48:06 -04:00
nir_types.h nir: add a C wrapper for glsl_type::get_interface_instance() 2017-05-04 13:48:06 -04:00
SConscript
SConscript.glsl
SConscript.nir
shader_enums.c compiler: Add a system value and varying for ViewIndex 2017-05-03 11:25:46 -07:00
shader_enums.h compiler: move glsl_interface_packing enum to shader_enums.h 2017-07-26 10:39:52 +10:00
shader_info.h