Now that all consumers of GLSL use NIR, make the remaining drivers take the path that relies on NIR to really do optimization. nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12). No change on shader-db there. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364> |
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|---|---|---|
| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| meson.build | ||
| nir_gl_types.h | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||