mesa/src/compiler
Kenneth Graunke 3c2c6bd1c7 compiler: Make is_64bit(GL_*) helper more broadly available
I'd like to use this in the prog_parameter.c code, so I need to move it
into C, make it non-static, and so on.  This probably isn't the ideal
place for it, but I couldn't think of a better one.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-02-19 13:26:58 -08:00
..
glsl compiler: Make is_64bit(GL_*) helper more broadly available 2019-02-19 13:26:58 -08:00
nir nir: Don't reassociate add/mul chains containing only constants 2019-02-16 23:36:14 -08:00
spirv spirv: Eliminate dead input/output variables after translation. 2019-02-14 11:03:56 -08:00
.gitignore
Android.glsl.gen.mk android,autotools,i965: Fix location of float64_glsl.h 2019-01-31 19:04:30 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
Android.nir.mk
blob.c
blob.h
builtin_type_macros.h
glsl_types.cpp glsl_types: Rename parameter of glsl_count_attribute_slots 2019-01-28 11:42:46 +01:00
glsl_types.h glsl_type: initialize offset and location to -1 for glsl_struct_field 2019-02-09 13:52:15 +01:00
Makefile.am configure: allow building with python3 2018-10-31 19:15:50 +00:00
Makefile.glsl.am automake: Add float64.glsl to dist tarball 2019-01-29 23:24:57 +00:00
Makefile.nir.am nir/algebraic: Add unit tests for bitsize validation 2018-12-05 17:57:40 +01:00
Makefile.sources automake: Fix path to generated source 2019-01-29 23:24:57 +00:00
Makefile.spirv.am
meson.build
nir_types.cpp nir: add glsl_type_is_32bit() helper 2019-02-08 02:54:56 +00:00
nir_types.h nir: add glsl_type_is_32bit() helper 2019-02-08 02:54:56 +00:00
SConscript
SConscript.glsl
SConscript.nir
SConscript.spirv
shader_enums.c mesa: add MESA_SHADER_KERNEL 2019-01-21 20:36:41 +01:00
shader_enums.h mesa: add MESA_SHADER_KERNEL 2019-01-21 20:36:41 +01:00
shader_info.h nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref. 2019-02-11 21:34:45 -08:00