I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
26 lines
871 B
XML
26 lines
871 B
XML
<?xml version="1.0"?>
|
|
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
|
|
|
|
<!-- Note: no GLX protocol info yet. -->
|
|
|
|
<OpenGLAPI>
|
|
<category name="GL_EXT_separate_shader_objects" number="377">
|
|
<!-- Alias of CURRENT_PROGRAM -->
|
|
<enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
|
|
|
|
<function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
|
|
<param name="type" type="GLenum"/>
|
|
<param name="program" type="GLuint"/>
|
|
</function>
|
|
|
|
<function name="ActiveProgramEXT" deprecated="3.1" offset="assign" exec="skip">
|
|
<param name="program" type="GLuint"/>
|
|
</function>
|
|
|
|
<function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
|
|
<param name="type" type="GLenum"/>
|
|
<param name="string" type="const GLchar *"/>
|
|
<return type="GLuint"/>
|
|
</function>
|
|
</category>
|
|
</OpenGLAPI>
|