mesa/src
Marek Olšák fb800b3dcd glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
There is no way to lower them, because the array sizes are unknown
at compile time.

Based on a patch from: Fabian Bieler <fabianbieler@fastmail.fm>

v2: add comments

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
..
egl egl,dri_interface: use DRI2rendererQueryExtension to enable 3D textures & sRGB 2015-07-22 23:56:00 +02:00
gallium winsys/radeon: implement buffer_unmap 2015-07-23 00:59:24 +02:00
gbm gbm: do not build intermittent libgbm_dri static library 2015-07-22 16:35:27 +01:00
getopt
glsl glsl: don't lower variable indexing on non-patch tessellation inputs/outputs 2015-07-23 00:59:27 +02:00
glx dri3_open: don't leak the reply 2015-07-11 20:48:53 +01:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_H 2015-07-22 16:35:25 +01:00
mapi mapi: add ARB_tessellation_shader 2015-07-23 00:59:24 +02:00
mesa glsl: don't lower variable indexing on non-patch tessellation inputs/outputs 2015-07-23 00:59:27 +02:00
util mesa: Detect and provide macros for function attributes pure and const. 2015-07-17 12:25:54 -07:00
Makefile.am automake: rework the EGL build 2015-07-22 16:35:27 +01:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00