mesa/src
Bryan Cain ff52377183 glsl: add builtins for geometry shaders.
v2 (Paul Berry <stereotype441@gmail.com>): Account for rework of
builtin_variables.cpp.  Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID
so that it will obey provoking vertex conventions.  Convert to GLSL
1.50 style geometry shaders.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

v3 (Paul Berry <stereotype441@gmail.com>): Be less obscure about
setting interpolation field of gl_Primitive variables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-01 20:20:36 -07:00
..
egl egl: Restore "bogus" DRI2 invalidate event code. 2013-07-31 10:43:35 -07:00
gallium gallivm: obey clarified shift behavior 2013-08-02 03:49:57 +02:00
gbm
getopt
glsl glsl: add builtins for geometry shaders. 2013-08-01 20:20:36 -07:00
glx Apple: glFlush() is not needed with CGLFlushDrawable() 2013-07-20 10:25:28 -07:00
gtest
mapi build: Add tests directories to SUBDIRS 2013-07-22 10:48:45 -07:00
mesa glsl: add ir_emit_vertex and ir_end_primitive instruction types 2013-08-01 20:20:16 -07:00
Makefile.am
SConscript