zink: Don't pass a blend state when we have full ds3 support

The blend state is considered to be dynamic when no
VkPipelineColorBlendStateCreateInfo  is passed in at pipeline creation.

Fixes:
 VUID-VkGraphicsPipelineCreateInfo-renderPass-06055 when running
  "Quern - Undying thoughts" when the GFX level enables blending.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26718>
This commit is contained in:
Gert Wollny 2023-12-12 13:01:12 +01:00 committed by Marge Bot
parent 7ea48145a1
commit 53efd35acc

View file

@ -617,7 +617,8 @@ zink_create_gfx_pipeline_output(struct zink_screen *screen, struct zink_gfx_pipe
if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB)
pci.flags |= VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT;
pipelineDynamicStateCreateInfo.dynamicStateCount = state_count;
pci.pColorBlendState = &blend_state;
if (!screen->have_full_ds3)
pci.pColorBlendState = &blend_state;
pci.pMultisampleState = &ms_state;
pci.pDynamicState = &pipelineDynamicStateCreateInfo;