nir: limit lower_clip_cull_distance_arrays input to traditional stages

Compute, task, mesh & raytracing stages don't support
ClipDistance/CullDistance as input.

This change is not needed for correctness. Just something I stumbled on.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14149>
This commit is contained in:
Marcin Ślusarz 2021-11-24 12:38:07 +01:00 committed by Marge Bot
parent fcfc4ddfcc
commit 87f03b1662

View file

@ -128,7 +128,8 @@ nir_lower_clip_cull_distance_arrays(nir_shader *nir)
nir->info.stage == MESA_SHADER_MESH)
progress |= combine_clip_cull(nir, nir_var_shader_out, true);
if (nir->info.stage > MESA_SHADER_VERTEX) {
if (nir->info.stage > MESA_SHADER_VERTEX &&
nir->info.stage <= MESA_SHADER_FRAGMENT) {
progress |= combine_clip_cull(nir, nir_var_shader_in,
nir->info.stage == MESA_SHADER_FRAGMENT);
}