The EXT_texture_format_BGRA8888 spec clearly defines GL_BGRA as a
color-renderable format, so we need to support it here as well.
This has been broken since the day support for the extension was added.
Oh well, let's fix it up!
Fixes: 1d595c7cd4 ("gles2: Add GL_EXT_texture_format_BGRA8888 support")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27720>
(cherry picked from commit 3b23e9d89dd285f3bc33a44dc669aebf2fbc1f56)
COND_EXEC needs to happen right before PKT3_DISPATCH_INDIRECT.
Like this combination will probably never happen but better to have
it fixed anyways.
Fixes: 5c03cdbd02a ("radv: fix indirect dispatches on the compute queue on GFX7")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27655>
(cherry picked from commit 9ae8f0f9d7444cd54d817bb2bfff59b8fd6e543f)
061b8bfd29 moved handling of fixed operands earlier, but it should have
moved the fixing of writelane operands earlier too.
This fixes Crucible's func.uniform-subgroup.exclusive.imin64 on GFX8.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 061b8bfd29 ("aco/ra: rework fixed operands")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27583>
(cherry picked from commit d0595e48055b19c3dbdc340860dd900c0ea0e0a4)
According to Valgrind, vcc/m0 are uninitialized and this fixes it.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27583>
(cherry picked from commit 53800191a3a7f38e2211768d7f75ebbf5508bf69)
We've implemented another workaround completely disabling high
priority preemption.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e6e320fc79 ("anv: make Wa_16013994831 to use intel_needs_workaround")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27716>
(cherry picked from commit 137b7e874f22a9b4ce37b4cbe2a11576f7648109)
With TES, the primitive ID is an input variable but it's considered a
sysval by SPIRV->NIR. Though, its value is greater than
VARYING_SLOT_VAR0 which means its location was adjusted by mistake.
This fixes compiling a tessellation evaluation shader in debug build
with Enshrouded.
Fixes: dfbc03fa88 ("spirv: Fix locations for per-patch varyings")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27413>
(cherry picked from commit 78ea304a06cda5ddfed9cabb7c13ea2a82392ece)
We need to allocate "shared size" bytes for each workgroup but
we were incorrectly multiplying by the number of workgroups in
each supergroup instead, which would typically cause us to allocate
less memory than actually required.
The reason this issue was not visible until now is that the kernel
driver is using a large page alignment on all BO allocations and
this causes us to "waste" a lot of memory after each allocation.
Incidentally, this wasted memory ensured that out of bounds
accesses would not cause issues since they would typically land
in unused memory regions in between aligned allocations, however,
experimenting with reduced memory aligments raised the issue,
which manifested with the UE4 Shooter demo as a GPU hang caused
by corrupted state from out of bounds memory writes to CS
shared memory.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27675>
(cherry picked from commit 1880e7cfed18eecc8acc2c48df86d92e72df9177)
this is otherwise broken for 32bit depth windows
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27605>
(cherry picked from commit 1e849b12f53350e9e5c4a4dab5b89559da4aa97d)
Indeed, vertex_buffer was not properly freed.
For instance, this issue is triggered with:
"piglit/bin/fcc-read-after-clear blit rb -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: 8a963d122d ("r300g/swtcl: don't do stuff which is only for HWTCL")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27678>
(cherry picked from commit 3b90c46bdf9b536e6856b1ead5f8d806080728f7)
The commit that switched to the WA framework forgot to update one of
the ifdef section.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e6e320fc79 ("anv: make Wa_16013994831 to use intel_needs_workaround")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27676>
(cherry picked from commit 63676ed5023b45fa2e6a79debb047af69d2cd75f)
There are a couple mistakes here :
- using a bitfield as an index to generate a bitfield...
- in anv_nir_push_desc_ubo_fully_promoted(), confusing binding
table access of the descriptor buffer with actual descriptors
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ff91c5ca42 ("anv: add analysis for push descriptor uses and store it in shader cache")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27504>
(cherry picked from commit cf193af7626d70062f3814e3111d66959afc523f)
according to spec, these should return NONE if the format is
not supported for a given texture target, but mesa was incorrectly
returning a hardcoded value for all cases without checking the driver
instead, check whether the driver can create a texture for a given
format to correctly handle this non-support case
cc: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27621>
(cherry picked from commit 893780b36251616e967f12354fab5fc0d05d79d7)
Left-shifting by 11*8 or 14*8 is undefined. This fixes many
dEQP-VK.query_pool.statistics_query.* failures (but not pre-existing
flakes) for release builds using clang.
Fixes: 48aabaf225 ("radv: do not harcode the pipeline stats mask for query resolves")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27651>
(cherry picked from commit ec5d0ffb04fe8643f9e248bf8530aa89c46f3e02)
Some frontends interface doesn't provide ref pic lists for HEVC. Therefore
ONLY enabling multislices reflist for frontends that support direct ref pic
list by checking the flag.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10599
Cc: mesa-stable
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27642>
(cherry picked from commit 0db2d13af1a7f04f8461691db062b9111efae6df)
GS_FAST_LAUNCH=1 shouldn't be used on GFX11 but it's still needed for
dGPUs (eg. NAVI31) because it destroys performance for unknown reasons.
On RDNA3 APUs, GS_FAST_LAUNCH=2 seems to be required for working
mesh shaders and performance is fine. There is possibly a firmware bug
on APUs that would explain why GS_FAST_LAUNCH=1 doesn't work on Phoenix.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10583
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10397
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27618>
(cherry picked from commit 6894692d270f7c49b1e4cb2d15dad94de4e3acb0)
Even though we set .lower_flrp32 = true there is no actuall flrp
lowering in nir_opt_algebraic. Mesa does not produce any but nine does,
so lower it explicitly to fix nine.
Fixes: f8a5cba3b4
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27467>
(cherry picked from commit d78a913bda8cec60553c515cd106ff2a9b8b6d27)
these are owned by the screen now
should fix some flakiness with shared contexts
Fixes: b06f6e00fb ("zink: fix heap-use-after-free on batch_state with sub-allocated pipe_resources")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27749>
(cherry picked from commit dfe331930c63a5a245b90740061d47a174eb10eb)
ctx->blitting will already be set at this point, meaning the flag
should not be modified and no barriers are required
fixes stencil blitting on nvk
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27735>
(cherry picked from commit ac45d893d62eeae7525953d1b36c4f3f93a6b01e)
this is the case where:
* a batch A is submitted
* a no-op flush occurs
* the frontend gets the fence from already-flushed batch A
* zink recycles batch A
* the frontend waits on fence A
fixes#10598
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27623>
(cherry picked from commit fb2ae7736f90be7bc3cce3611cff461a5d14693d)
for implementations that can only support 1 descriptor buffer:
* prefer templates
* allow db if explicitly requested, but disable bindless (for testing)
fix#10640
Fixes: b8b51d96b01 ("zink: delete maxDescriptorBufferBindings checks")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27696>
(cherry picked from commit 83d1241cf5be73027531c6c341e4d896b1441792)
according to VUID-VkImageCreateInfo-flags-09403, this is illegal
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27358>
(cherry picked from commit 4c08db550183b085989468e0d6d1f97cc98e4c8e)
now that zink_gfx_lib_cache::stages_present exists (and is correct),
this value can be used directly to effect cache eviction instead of depending
on the prog->stages_present value, which may not even be the same prog that
owns a given zink_gfx_lib_cache instance
this fixes the case where a shader used in multiple progs with differing shader
masks would never have all its gpl pipelines freed
fixes leaks with caselist:
KHR-Single-GL46.arrays_of_arrays_gl.InteractionUniformBuffers1
KHR-Single-GL46.subgroups.quad.framebuffer.subgroupquadbroadcast_3_float_vertex
Fixes: d786f52f1f ("zink: prevent crash when freeing")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27358>
(cherry picked from commit e8ce53a33d5c4e2e5d007f0c9de05f113cc413df)
some passes (e.g., opt_shrink_vector) operate on the assumption that
sparse tex ops have a certain number of components and then remove components
and unset the sparse flag if they can optimize out the sparse usage
zink's sparse ops do not have the standard number of components, which
causes such passes to make incorrect assumptions and tag them as
not being sparse, which breaks everything
fix#10540
Fixes: 0d652c0c8d ("zink: shrink vectors during optimization")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27414>
(cherry picked from commit 2085d6043804c316939ac47d6b334007872655b7)
the util function here takes a bitmask of memory type indices, not properties.
rename the function and correct the usage
fixes sparse on nvidia blob
Fixes: c71287e70c ("zink: correct sparse bo mem_type_idx placement")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27414>
(cherry picked from commit 3b025d6b42476d27f5e8d6e2347f85874a50eb72)
this avoids invalid access for the stack resource in add_resource_bind()
when adding a new bind to an exportable resource
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27395>
(cherry picked from commit 7b7a581a52db21ed8826d6f2986ea6dfc208fb2a)
Not a real issue since the dispatchable handle size is the same.
Fixes: d2a626787e ("venus: track/recycle appended query feedback cmds")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27649>
(cherry picked from commit 55224006b784b38d9c85ac2d9022ba56240130f2)
lock the entire scope when storing image reqs cache entry to prevent
entry being added between the split locks.
Fixes: b51ff22fbe ("venus: support caching image memory requirements")
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27401>
(cherry picked from commit f3de6f17c180dc31d21daea08a8f987d273481c3)
This works around some Unity engine behaivor with ANGLE-on-Venus, when
cmd pools are created on main thread once while the render thread only
does descriptor pool creation for set allocations during recording time.
This change also explicitly forces async pipeline create for threads
creating the device instead of implicitly via feedback cmd pool create.
This ensures intended behavior when feedback is disabled.
Fixes: d17ddcc847 ("venus: dispatch background shader tasks to secondary ring")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27347>
(cherry picked from commit 1718980e851c1cfaba80098bcd10915a7522e882)