This instruction behaves the same as *OpCopyObject* by making a copy of _Value_.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
(cherry picked from commit 5df7be80173986093391e07105fc34c55e9a893d)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27740>
For some yet unknown reason the CS L3 coherency setting is different
on MTL than DG2.
Fixes issues in tests from the subgroup :
dEQP-VK.api.buffer_marker.*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c8e122a738 ("anv: Implement rudimentary VK_AMD_buffer_marker support")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27613>
(cherry picked from commit e54638ddf5e051daa72ea4606d4280dfc0791713)
this logic relies on constant indexing for compact arrays, but this is
frequently not the case for compact array builtins (e.g., gl_TessLevelOuter).
the usual strategy of lowering to temps isn't viable in TCS, which means
io lowering has to be able to handle indirect access to these builtins
without crashing
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27534>
(cherry picked from commit 9e2c7314f2867de6f43e2add992590cfb92ccddd)
The round up in 'next_address_8kb = DIV_ROUND_UP(push_constant_kb, 8)'
was not decreasing the amount of URB available for Mesh and Task, what
could cause an over allocation of URB.
There was also no minimum entries enforcement for Mesh and Task, what
could cause 0 r.mesh_entries to be set in a case where tue_size_dw is
90% > than mue_size_dw. Same for r.task_entries when Task is enabled.
Also adding a few more asserts to help debug.
This fixes at least dEQP-VK.mesh_shader.ext.properties.mesh_payload_size
in LNL but it has potential to fixes other Mesh tests as well.
Cc: mesa-stable
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27555>
(cherry picked from commit d0fba810b3d334191ead4f16f5ba786250a70c32)
When doing query result copies in 3D mode, we're flushing the render
target cache, but the shader writes go through the dataport.
Fixes flakes/fails in piglit with shader query copies forced with Zink :
$ query_copy_with_shader_threshold=0 ./bin/arb_query_buffer_object-coherency -auto -fbo
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b3b12c2c27 ("anv: enable CmdCopyQueryPoolResults to use shader for copies")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26797>
(cherry picked from commit c53a4711cb77fdf19b93797106b2ddf846c32d37)
Without this, on some "buggy" qemu cpu setup, LLVM could crash
if LLVM detects the wrong CPU type.
Fixes: f92cadccc6 ("llvmpipe: Always using util_get_cpu_caps to get cpu caps for llvm on x86")
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27539>
(cherry picked from commit 04d26ceb0a87ca9e05a00405e2544f256e8e046c)
When bitrate or fps change is detected, only update rate control
parameters instead of completely reinitializing encode session.
This fixes an issue where if application changed bitrate or fps often,
the output bitrate would significantly overshoot the target bitrate in some
cases. In other cases, the output bitrate would be extremely low instead.
Cc: mesa-stable
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27548>
(cherry picked from commit 8d44a115080645c210e055fa410fb18accf510aa)
It is possible to free memory backing images before images are
destroyed :
VkFreeMemory:
"Memory can be freed whilst still bound to resources, but those
resources must not be used afterwards."
The spec leaves us the option to keep a reference on the associated
memory and free it only when all the bound resources have been
destroyed. Here we choose to free memory immediately.
One particular test in the CTS
(dEQP-VK.synchronization.internally_synchronized_objects.pipeline_cache_graphics)
does the following :
imgA = vkCreateImage()
imgB = vkCreateImage()
memA = vkAllocateMemory()
vkBindImageMemory(imgA, memA) # Aux mapping with ref count = 1
vkFreeMemory(memA) # Aux mapping removed, ref count = 0
memB = vkAllocateMemory() # Same address as memA
vkBindImageMemory(imgB, memB)
vkDestroyImage(imgA) # Removes the mapping of imgB-memB
vkQueueSubmit() # hang with pagefault in AUX-TT
The solution implemented in this change is to not do anything AUX-TT
related in vkFreeMemory(). This soluation has some consequences,
because a virtual memory address range freed and reallocated cannot be
rebound in the AUX-TT until all the associated resources have released
their AUX-TT mapping (to bring back the AUX-TT refcount of the range
to 0). This should still be better than keeping the memory allocated
through refcounting of the anv_bo.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7b87e1afbc ("anv: track & unbind image aux-tt binding")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10528
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27566>
(cherry picked from commit e0b4dfbbda97d98f4065c9cf536032936401c8d0)
If a program does two blits in a row, we internally do a sequence of
operations that involves binding vb0.
Previously, the vb0 state after each operation would look something like:
| operation | cmd->state.gfx.vb0 | hardware | save->vb0 |
| ---------------------------- | ------------------ | --------- | --------- |
| | user | user | |
| nvk_meta_begin() | user | user | user |
| BindVertexBuffers(internal0) | internal0 | internal0 | user |
| nvk_meta_end() | internal0 | user | |
| nvk_meta_begin() | internal0 | user | internal0 |
| BindVertexBuffers(internal1) | internal1 | internal1 | internal0 |
| nvk_meta_end() | internal1 | internal0 | |
That is, CmdBindVertexBuffers() would update cmd->state.gfx.vb0, but
nvk_meta_end() would not. This meant that the last operation would bind a
driver-internal buffer instead of the original value that the user set.
This change fixes the issue by tracking cmd->state.gfx.vb0 in
nvk_cmd_bind_vertex_buffer(), which both CmdBindVertexBuffers() and
nvk_meta_end() call into.
After this commit, the state looks like:
| operation | cmd->state.gfx.vb0 | hardware | save->vb0 |
| ---------------------------- | ------------------ | --------- | --------- |
| | user | user | |
| nvk_meta_begin() | user | user | user |
| BindVertexBuffers(internal0) | internal0 | internal0 | user |
| nvk_meta_end() | user | user | |
| nvk_meta_begin() | user | user | user |
| BindVertexBuffers(internal1) | internal1 | internal1 | user |
| nvk_meta_end() | user | user | |
To test this commit, build gtk4 commit 87b66de1, run:
GSK_RENDERER=vulkan gtk4-demo --run=image_scaling
then select trilinear filtering in the dropdown and check for rendering
artifacts.
Fixes: e1c66501 ("nvk: Use vk_meta for CmdClearAttachments")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27559>
(cherry picked from commit d98ff2cc4add875f2e372bf69e45b1c6a7b8a9c6)
vulkan_icd_link_args was added for other vulkan drivers but not hasvk.
Without it, statically linked json-c symbols are wrongly exported.
Ref: 2b1e9b0fd6 ("anv: add linker script to fix android symbols")
Fixes: 78578a6ddb ("vk: move radv's linker symbols scripts for use in all drivers")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27540>
(cherry picked from commit fb7240bef96b9faef6eba3a35205567dad1ec343)
the spec allows this and tests like spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch
expect it
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25931>
(cherry picked from commit fab5c706fe453f440d3c85013d24dbe8230e36cc)
Apparently, Midgard GPUs don't like when the last 2 words of
compute/vertex jobs contain garbage. Extend the compute job definition
to include a padding section thus aligning the job on a 64-byte boundary,
and add the according pan_section_pack() calls where we have a
compute job filled.
Fixes: b76420be1f ("panfrost: Split command stream descriptor definitions per-gen")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10558
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Tested-by: Anton Bambura <jenneron@postmarketos.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27515>
(cherry picked from commit 5b1b76e9cdd8b44538aa327c7705381fa68b891b)
The game uses shader with `location=0` and `location=1` outputs where
it wants dual source blending and should've used `location=0, index=0`
and `location=0, index=1`.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10413
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27509>
(cherry picked from commit 0a1c8779e8705737bdb69622badaf2446ff6924a)
SPECviewperf creo-03 needs GL_EXT_shader_image_load_store in order for
its shaders to compile but we don't support a few corner cases that
didn't make it into the ARB variant. It seems to run fine with an
override, so just do that for now.
Cc: mesa-stable
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27429>
(cherry picked from commit 24d3c832121b123b42e3cbc39e8225085139cbb1)
A bit surprised that this didn't show up in any piglit or deqp.
Fixes: cf0c7258ee ("freedreno/a5xx: MSAA")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27508>
(cherry picked from commit c3062e3402fe693dd1cc0137217611081f993f12)
Vertex shaders were writing TEXCOORDs before GENERICS, however
fragment shaders were reading it the opposite way, so this caused
problems for shaders that used both TEXCOORD and GENERIC varyings.
Fixes: d4b8e8a481
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10489
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27469>
(cherry picked from commit 0ac6801970f88402f4f98455652448bc5ca97096)
iris_wait_syncobj() succeed if IOCTL return is 0 otherwise it failled.
Cc: mesa-stable
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27500>
(cherry picked from commit 138303fb9dbad7754b109ca846a17799cc0dc1d5)
It can be the case that a collect and one of its sources are assigned
to non-overlapping parts of the same merge set, for example:
ssa_1 = ...
ssa_2 = ...
ssa_3 = ...
ssa_4 = collect ssa_1, ssa_2 (kill), ssa_3
... = ssa_4 (kill)
ssa_5 = collect ssa_1, ssa_3
... = ssa_1 (kill)
... = ssa_3 (kill)
... = ssa_5 (kill)
If we merge the first collect first, we get a merge set:
ssa_1 (offset 0)
ssa_2 (offset 2)
ssa_3 (offset 4)
ssa_4 (offset 0)
Now, we decide to merge ssa_1 and ssa_5:
ssa_1 (offset 0)
ssa_2 (offset 2)
ssa_3 (offset 4)
ssa_4 (offset 0)
ssa_5 (offset 0)
ssa_3 cannot become a child of ssa_5 in the interval tree, just like a
source not in the same merge set, so we should not remove it and then
reinsert it assuming that RA will make it a child of ssa_5.
This fixes an RA validation error in Farming Simulater.
Fixes: 0ffcb19 ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27497>
(cherry picked from commit aeed5fd98d47be122260bf0c232c2d8dfcd8d400)
Allows to use zink with drivers that do not expose this extension.
Backport-to: 23.3 24.0
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27516>
(cherry picked from commit 72886cbefaa40f5d61c5deee5e125b353d32852f)
Follow the same logic as H264.
Fixes: 5edbecb856 ("frontends/va: adding va av1 encoding functions")
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27481>
(cherry picked from commit fa8e0ba3f739cb46cf7bb709903c0206f240c584)
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27436>
(cherry picked from commit 174e37afb9ebcd556bc18555ca2aa3276b3d8e04)
AoE4 samples texture on the edge between texels, which can cause
unexpected texel to be returned, and cause misrenderings. This workaround
enables coordinate rounding even in NEAREST mode, which fixes the problem.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9864
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27337>
(cherry picked from commit 0a44f6319ef49fd279156cbf37a3144f906bbc3e)
If dual blending is enabled, only 1 output is supported. Multiple
outputs confuse the write combining pass in this case, leading to
incorrect output and/or an assert failure in emit_fragment_store.
The fix is straightforward, just skip the speculative emitting of
multiple outputs in the case where dual source blending is enabled.
This also adds an extra sanity check in `pan_nir_lower_zs_store` to
check for only one blend store being present.
Fixes: c65a9be421 ("panfrost: Preprocess shaders at CSO create time")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9487
Co-Authored-By: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26474>
(cherry picked from commit 49c1b404e5e1cf7010855c1345d01c53e3e17ea5)
The kernel checks for UVD msgs and if there aren't any gets upset,
so don't submit 0 length on UVD rings either to avoid that.
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27186>
(cherry picked from commit 47c725b53e41d0f6be81d88051f008447afc4df5)
The CTS image allocation sometimes doesn't try to allocate a complete
DPB, but the amdgpu kernel module checks for this, so always make
the DPB max sized on uvd instances.
Fixes part of video decode on Fiji/Polaris
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27186>
(cherry picked from commit df9bc11589bb855629243248b167af663e18a4c0)
This makes the queue decisions later correct.
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27186>
(cherry picked from commit bba36df84d44a1c2eb8f482ce06642f1ca1c0c19)
The submit_sub_index field is used by RGP to determine the number of
submits. Previously, it was incorrectly reporting the same number of
submits than command buffers.
Fixes: 88cbe32048 ("radv: add support for RGP queue events")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27439>
(cherry picked from commit c6286e39ecc6f1ee20de9a830430a50fac51d210)
This is spurious and it looks like we should be able to uses non-zero
base level everytime on GFX6-8 but it doesn't always work.
This fixes the remaining CTS failures on GFX6-8.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26290>
(cherry picked from commit 9698d5f0fda7b64e69f589402f2bd1e92133efc0)