mesa/src
Alyssa Rosenzweig 014d2e46a7 pan/mdg: Distinguish blend shaders in internal shader-db
Since these shaders are purely internal, the optimization criteria are a
bit different, so it's worth calling attention to this when dumping.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5285>
2020-06-03 15:36:57 +00:00
..
amd radv: enable zero VRAM for all VKD3D (DX12->VK) games 2020-06-03 08:00:19 +02:00
broadcom nir: add callback to nir_remove_dead_variables() 2020-06-03 02:22:23 +00:00
compiler glsl: when NIR linker enable use it to resize uniform arrays 2020-06-03 10:34:22 +00:00
drm-shim meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
egl meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
etnaviv meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
freedreno nir: add callback to nir_remove_dead_variables() 2020-06-03 02:22:23 +00:00
gallium panfrost: Only use AFBC YTR with RGB and RGBA 2020-06-03 15:19:43 +00:00
gbm gbm: document that gbm_bo_map exposes a linear view 2020-06-03 10:09:52 +00:00
getopt
glx meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
gtest
hgl
imgui
intel intel/compiler: Extract control barriers from scoped barriers 2020-06-03 07:39:52 +00:00
loader meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
mapi meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
mesa i965: call brw_nir_lower_uniforms() after uniform linking is complete 2020-06-03 10:34:22 +00:00
panfrost pan/mdg: Distinguish blend shaders in internal shader-db 2020-06-03 15:36:57 +00:00
util util: add BITSET_LAST_BIT() helper 2020-06-03 10:34:22 +00:00
vulkan vulkan-overlay/meson: use install_data instead of configure_file 2020-06-01 18:59:18 +00:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
SConscript