..
amd
radv: enable zero VRAM for all VKD3D (DX12->VK) games
2020-06-03 08:00:19 +02:00
broadcom
nir: add callback to nir_remove_dead_variables()
2020-06-03 02:22:23 +00:00
compiler
glsl: when NIR linker enable use it to resize uniform arrays
2020-06-03 10:34:22 +00:00
drm-shim
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
egl
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
etnaviv
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
freedreno
nir: add callback to nir_remove_dead_variables()
2020-06-03 02:22:23 +00:00
gallium
panfrost: Only use AFBC YTR with RGB and RGBA
2020-06-03 15:19:43 +00:00
gbm
gbm: document that gbm_bo_map exposes a linear view
2020-06-03 10:09:52 +00:00
getopt
glx
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
gtest
hgl
imgui
intel
intel/compiler: Extract control barriers from scoped barriers
2020-06-03 07:39:52 +00:00
loader
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
mapi
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
mesa
i965: call brw_nir_lower_uniforms() after uniform linking is complete
2020-06-03 10:34:22 +00:00
panfrost
pan/mdg: Distinguish blend shaders in internal shader-db
2020-06-03 15:36:57 +00:00
util
util: add BITSET_LAST_BIT() helper
2020-06-03 10:34:22 +00:00
vulkan
vulkan-overlay/meson: use install_data instead of configure_file
2020-06-01 18:59:18 +00:00
meson.build
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
SConscript