mesa/src/amd
Samuel Pitoiset d3c937c0e4 radv: enable zero VRAM for all VKD3D (DX12->VK) games
To fix rendering issues with Metro Exodus, RE2 and 3 and probably
more titles. It seems the default behaviour of DX12 anyways.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3064
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5262>
2020-06-03 08:00:19 +02:00
..
addrlib meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
common radeonsi: Define gfx10_format in the common header. 2020-06-03 00:17:00 +00:00
compiler aco: Use correct reference type in for-range-loop. 2020-06-02 21:31:17 +00:00
llvm ac/nir: support v2f16 derivatives 2020-06-02 16:29:25 -04:00
registers ac: update register and packet definitions for preemption 2020-05-23 03:45:07 -04:00
vulkan radv: enable zero VRAM for all VKD3D (DX12->VK) games 2020-06-03 08:00:19 +02:00
Android.addrlib.mk
Android.common.mk radeonsi: Define gfx10_format in the common header. 2020-06-03 00:17:00 +00:00
Android.compiler.mk android: aco: fix PIPE_FORMAT related building errors 2020-03-04 22:25:36 +01:00
Android.mk
Makefile.sources radeonsi: Define gfx10_format in the common header. 2020-06-03 00:17:00 +00:00
meson.build