We'd previously take the copy path. If we were actually flipping (in which case skipped frames are more likely to occur), we'd ping-pong between a smaller and larger number of back buffers, and frame-rate could vary / take a dip due to the buffer management overhead. While I'm not sure this is actually possible to hit at this point, it definitely will be with the next change. Cc: mesa-stable Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7033> |
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| amd | ||
| android_stub | ||
| broadcom | ||
| compiler | ||
| drm-shim | ||
| egl | ||
| etnaviv | ||
| freedreno | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| imgui | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| panfrost | ||
| util | ||
| virtio | ||
| vulkan | ||
| meson.build | ||
| SConscript | ||