according to VUID-VkImageCreateInfo-flags-09403, this is illegal
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27358>
(cherry picked from commit 4c08db550183b085989468e0d6d1f97cc98e4c8e)
now that zink_gfx_lib_cache::stages_present exists (and is correct),
this value can be used directly to effect cache eviction instead of depending
on the prog->stages_present value, which may not even be the same prog that
owns a given zink_gfx_lib_cache instance
this fixes the case where a shader used in multiple progs with differing shader
masks would never have all its gpl pipelines freed
fixes leaks with caselist:
KHR-Single-GL46.arrays_of_arrays_gl.InteractionUniformBuffers1
KHR-Single-GL46.subgroups.quad.framebuffer.subgroupquadbroadcast_3_float_vertex
Fixes: d786f52f1f ("zink: prevent crash when freeing")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27358>
(cherry picked from commit e8ce53a33d5c4e2e5d007f0c9de05f113cc413df)
some passes (e.g., opt_shrink_vector) operate on the assumption that
sparse tex ops have a certain number of components and then remove components
and unset the sparse flag if they can optimize out the sparse usage
zink's sparse ops do not have the standard number of components, which
causes such passes to make incorrect assumptions and tag them as
not being sparse, which breaks everything
fix#10540
Fixes: 0d652c0c8d ("zink: shrink vectors during optimization")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27414>
(cherry picked from commit 2085d6043804c316939ac47d6b334007872655b7)
the util function here takes a bitmask of memory type indices, not properties.
rename the function and correct the usage
fixes sparse on nvidia blob
Fixes: c71287e70c ("zink: correct sparse bo mem_type_idx placement")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27414>
(cherry picked from commit 3b025d6b42476d27f5e8d6e2347f85874a50eb72)
this avoids invalid access for the stack resource in add_resource_bind()
when adding a new bind to an exportable resource
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27395>
(cherry picked from commit 7b7a581a52db21ed8826d6f2986ea6dfc208fb2a)
Not a real issue since the dispatchable handle size is the same.
Fixes: d2a626787e ("venus: track/recycle appended query feedback cmds")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27649>
(cherry picked from commit 55224006b784b38d9c85ac2d9022ba56240130f2)
lock the entire scope when storing image reqs cache entry to prevent
entry being added between the split locks.
Fixes: b51ff22fbe ("venus: support caching image memory requirements")
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27401>
(cherry picked from commit f3de6f17c180dc31d21daea08a8f987d273481c3)
This works around some Unity engine behaivor with ANGLE-on-Venus, when
cmd pools are created on main thread once while the render thread only
does descriptor pool creation for set allocations during recording time.
This change also explicitly forces async pipeline create for threads
creating the device instead of implicitly via feedback cmd pool create.
This ensures intended behavior when feedback is disabled.
Fixes: d17ddcc847 ("venus: dispatch background shader tasks to secondary ring")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27347>
(cherry picked from commit 1718980e851c1cfaba80098bcd10915a7522e882)
The DUT that currently hosts the Polaris10 will be used for NVK
testing, so let's move the polaris10 job to another farm.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27652>
(cherry picked from commit dce20690542c84ac00509a6db7902dcfc90b25bb)
Without that, RGP is confused and it's reporting CmdPipelineBarrier()
instead of CmdRenderPassSync().
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27546>
(cherry picked from commit b58de424f41ffcdd2c997276c7d20a659e10c272)
The runtime is turning GENERAL layouts into FEEDBACK_LOOP ones when it
detects feedback loops in a render pass. This is breaking drivers that
would like to use a different HW layout for those 2 layouts because if
the application inserts barrier in the render pass, the barriers the
driver sees are inconsistent.
This could lead to barrier of this type :
- GENERAL -> FEEDBACK_LOOP (runtime)
- GENERAL -> GENERAL (app)
- FEEDBACK_LOOP -> GENERAL (runtime)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23523>
(cherry picked from commit 76cf391255df07e8a2f0ffcdea74707baba8587a)
This instruction behaves the same as *OpCopyObject* by making a copy of _Value_.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
(cherry picked from commit 5df7be80173986093391e07105fc34c55e9a893d)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27740>
For some yet unknown reason the CS L3 coherency setting is different
on MTL than DG2.
Fixes issues in tests from the subgroup :
dEQP-VK.api.buffer_marker.*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c8e122a738 ("anv: Implement rudimentary VK_AMD_buffer_marker support")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27613>
(cherry picked from commit e54638ddf5e051daa72ea4606d4280dfc0791713)
this logic relies on constant indexing for compact arrays, but this is
frequently not the case for compact array builtins (e.g., gl_TessLevelOuter).
the usual strategy of lowering to temps isn't viable in TCS, which means
io lowering has to be able to handle indirect access to these builtins
without crashing
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27534>
(cherry picked from commit 9e2c7314f2867de6f43e2add992590cfb92ccddd)
The round up in 'next_address_8kb = DIV_ROUND_UP(push_constant_kb, 8)'
was not decreasing the amount of URB available for Mesh and Task, what
could cause an over allocation of URB.
There was also no minimum entries enforcement for Mesh and Task, what
could cause 0 r.mesh_entries to be set in a case where tue_size_dw is
90% > than mue_size_dw. Same for r.task_entries when Task is enabled.
Also adding a few more asserts to help debug.
This fixes at least dEQP-VK.mesh_shader.ext.properties.mesh_payload_size
in LNL but it has potential to fixes other Mesh tests as well.
Cc: mesa-stable
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27555>
(cherry picked from commit d0fba810b3d334191ead4f16f5ba786250a70c32)
When doing query result copies in 3D mode, we're flushing the render
target cache, but the shader writes go through the dataport.
Fixes flakes/fails in piglit with shader query copies forced with Zink :
$ query_copy_with_shader_threshold=0 ./bin/arb_query_buffer_object-coherency -auto -fbo
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b3b12c2c27 ("anv: enable CmdCopyQueryPoolResults to use shader for copies")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26797>
(cherry picked from commit c53a4711cb77fdf19b93797106b2ddf846c32d37)
Without this, on some "buggy" qemu cpu setup, LLVM could crash
if LLVM detects the wrong CPU type.
Fixes: f92cadccc6 ("llvmpipe: Always using util_get_cpu_caps to get cpu caps for llvm on x86")
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27539>
(cherry picked from commit 04d26ceb0a87ca9e05a00405e2544f256e8e046c)
When bitrate or fps change is detected, only update rate control
parameters instead of completely reinitializing encode session.
This fixes an issue where if application changed bitrate or fps often,
the output bitrate would significantly overshoot the target bitrate in some
cases. In other cases, the output bitrate would be extremely low instead.
Cc: mesa-stable
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27548>
(cherry picked from commit 8d44a115080645c210e055fa410fb18accf510aa)
It is possible to free memory backing images before images are
destroyed :
VkFreeMemory:
"Memory can be freed whilst still bound to resources, but those
resources must not be used afterwards."
The spec leaves us the option to keep a reference on the associated
memory and free it only when all the bound resources have been
destroyed. Here we choose to free memory immediately.
One particular test in the CTS
(dEQP-VK.synchronization.internally_synchronized_objects.pipeline_cache_graphics)
does the following :
imgA = vkCreateImage()
imgB = vkCreateImage()
memA = vkAllocateMemory()
vkBindImageMemory(imgA, memA) # Aux mapping with ref count = 1
vkFreeMemory(memA) # Aux mapping removed, ref count = 0
memB = vkAllocateMemory() # Same address as memA
vkBindImageMemory(imgB, memB)
vkDestroyImage(imgA) # Removes the mapping of imgB-memB
vkQueueSubmit() # hang with pagefault in AUX-TT
The solution implemented in this change is to not do anything AUX-TT
related in vkFreeMemory(). This soluation has some consequences,
because a virtual memory address range freed and reallocated cannot be
rebound in the AUX-TT until all the associated resources have released
their AUX-TT mapping (to bring back the AUX-TT refcount of the range
to 0). This should still be better than keeping the memory allocated
through refcounting of the anv_bo.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7b87e1afbc ("anv: track & unbind image aux-tt binding")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10528
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27566>
(cherry picked from commit e0b4dfbbda97d98f4065c9cf536032936401c8d0)
If a program does two blits in a row, we internally do a sequence of
operations that involves binding vb0.
Previously, the vb0 state after each operation would look something like:
| operation | cmd->state.gfx.vb0 | hardware | save->vb0 |
| ---------------------------- | ------------------ | --------- | --------- |
| | user | user | |
| nvk_meta_begin() | user | user | user |
| BindVertexBuffers(internal0) | internal0 | internal0 | user |
| nvk_meta_end() | internal0 | user | |
| nvk_meta_begin() | internal0 | user | internal0 |
| BindVertexBuffers(internal1) | internal1 | internal1 | internal0 |
| nvk_meta_end() | internal1 | internal0 | |
That is, CmdBindVertexBuffers() would update cmd->state.gfx.vb0, but
nvk_meta_end() would not. This meant that the last operation would bind a
driver-internal buffer instead of the original value that the user set.
This change fixes the issue by tracking cmd->state.gfx.vb0 in
nvk_cmd_bind_vertex_buffer(), which both CmdBindVertexBuffers() and
nvk_meta_end() call into.
After this commit, the state looks like:
| operation | cmd->state.gfx.vb0 | hardware | save->vb0 |
| ---------------------------- | ------------------ | --------- | --------- |
| | user | user | |
| nvk_meta_begin() | user | user | user |
| BindVertexBuffers(internal0) | internal0 | internal0 | user |
| nvk_meta_end() | user | user | |
| nvk_meta_begin() | user | user | user |
| BindVertexBuffers(internal1) | internal1 | internal1 | user |
| nvk_meta_end() | user | user | |
To test this commit, build gtk4 commit 87b66de1, run:
GSK_RENDERER=vulkan gtk4-demo --run=image_scaling
then select trilinear filtering in the dropdown and check for rendering
artifacts.
Fixes: e1c66501 ("nvk: Use vk_meta for CmdClearAttachments")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27559>
(cherry picked from commit d98ff2cc4add875f2e372bf69e45b1c6a7b8a9c6)
vulkan_icd_link_args was added for other vulkan drivers but not hasvk.
Without it, statically linked json-c symbols are wrongly exported.
Ref: 2b1e9b0fd6 ("anv: add linker script to fix android symbols")
Fixes: 78578a6ddb ("vk: move radv's linker symbols scripts for use in all drivers")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27540>
(cherry picked from commit fb7240bef96b9faef6eba3a35205567dad1ec343)
the spec allows this and tests like spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch
expect it
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25931>
(cherry picked from commit fab5c706fe453f440d3c85013d24dbe8230e36cc)